Esempio n. 1
0
    void Update()
    {
        //checking if the distance is close enough for grabbing game object
        distance = Vector3.Distance(item.transform.position, tempParent.transform.position);
        //initialize holding is false
        if (distance >= 1f)
        {
            isHolding = false;
        }
        if (isHolding == true)
        {
            item.GetComponent <Rigidbody>().velocity        = Vector3.zero;
            item.GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            item.transform.SetParent(tempParent.transform);
            //adding right mouse click as throwing objects while users grabbing objects
            if (Input.GetMouseButtonDown(1))
            {
                item.GetComponent <Rigidbody>().AddForce(tempParent.transform.forward * throwForce);
                isHolding = false;

                PickupTrackData tdd = new PickupTrackData();
                tdd.objName = item.name;
                tdd.time    = Time.time;
                tdd.type    = 2; // throwing = 2
                listw.data.Add(tdd);

                if (td != null)
                {
                    td = null;
                }
            }
        }
        else
        //if isHolding is false the game object stays the same place
        {
            objectPos = item.transform.position;
            item.transform.SetParent(null);
            item.GetComponent <Rigidbody>().useGravity = true;
            item.transform.position = objectPos;
        }
        if (distance <= 1f)
        {
            //new feature key press E to push objects
            if (Input.GetKeyDown(KeyCode.E))
            {
                item.transform.SetParent(tempParent.transform);
                item.GetComponent <Rigidbody>().AddForce(tempParent.transform.forward * throwForce);

                PickupTrackData tdd = new PickupTrackData();
                tdd.objName = item.name;
                tdd.time    = Time.time;
                tdd.type    = 2; // throwing = 2
                listw.data.Add(tdd);
                if (td != null)
                {
                    td = null;
                }
            }
        }
    }
Esempio n. 2
0
    //left mouse click enable user to grab
    void OnMouseDown()
    {
        if (distance <= 1f)
        {
            isHolding = true;
            item.GetComponent <Rigidbody>().useGravity       = false;
            item.GetComponent <Rigidbody>().detectCollisions = true;

            if (td == null)
            {
                td         = new PickupTrackData();
                td.objName = item.name;
                td.time    = Time.time;
                td.type    = 1; // pickup = 1
                listw.data.Add(td);
            }
        }
    }
Esempio n. 3
0
 //turning holding is false
 void OnMouseUp()
 {
     isHolding = false;
     td        = null;
 }