/// <summary> /// Creates, initializes pads and populates the Pads list. /// </summary> protected override void CreatePads() { base.CreatePads(); WatchPad = new WatchPad(Platform.Project); WatchPad.WatchAdded += new Action <WatchPad.WatchItem>(UpdateWatchItem); WatchPad.WatchValueEdited += new Action <WatchPad.WatchItem, long>(EditWatchValue); Pads.Add(WatchPad); BreakpointsPad = new BreakpointsPad(Platform.Project); BreakpointsPad.BreakpointController = Platform.DebuggerController.BreakpointController; Pads.Add(BreakpointsPad); HardwarePad = new HardwarePad(Platform.Project); Pads.Add(HardwarePad); }
/// <summary> /// Creates, initializes pads and populates the Pads list. /// </summary> protected override void CreatePads() { base.CreatePads(); WatchPad = new WatchPad(Platform.Project); WatchPad.WatchAdded += new Action<WatchPad.WatchItem>(UpdateWatchItem); WatchPad.WatchValueEdited += new Action<WatchPad.WatchItem, long>(EditWatchValue); Pads.Add(WatchPad); BreakpointsPad = new BreakpointsPad(Platform.Project); BreakpointsPad.BreakpointController = Platform.DebuggerController.BreakpointController; Pads.Add(BreakpointsPad); HardwarePad = new HardwarePad(Platform.Project); Pads.Add(HardwarePad); }