void OnTriggerEnter(Collider other) { // if the game object enters in the trigger area of another object with this tag do this... if (other.gameObject.CompareTag("ability")) { if (slotEmpty == true) { Pickup = other.gameObject.GetComponent <PickupFloat>(); AbilityNumber = Pickup.AbilityNumber; slotEmpty = true; other.gameObject.SetActive(false); } } }
void Start() { rb = GetComponent <Rigidbody>(); Player = GetComponent <PlayerController>(); Pickup = GameObject.Find("ablity").GetComponent <PickupFloat>(); }