Ejemplo n.º 1
0
 void OnTriggerEnter(Collider other)
 {
     // if the game object enters in the trigger area of another object with this tag do this...
     if (other.gameObject.CompareTag("ability"))
     {
         if (slotEmpty == true)
         {
             Pickup        = other.gameObject.GetComponent <PickupFloat>();
             AbilityNumber = Pickup.AbilityNumber;
             slotEmpty     = true;
             other.gameObject.SetActive(false);
         }
     }
 }
Ejemplo n.º 2
0
 void Start()
 {
     rb     = GetComponent <Rigidbody>();
     Player = GetComponent <PlayerController>();
     Pickup = GameObject.Find("ablity").GetComponent <PickupFloat>();
 }