public override void refresh() { CreateSupportWindow(); ItemHeader = new Pick_Units_Items_Header(this.ActorId, 144); ItemHeader.loc = (new Vector2(UnitWindow.loc.X + 4, ((Config.WINDOW_HEIGHT / 16) - 5) * 16 + 8)) - new Vector2(4, 36); ItemHeader.stereoscopic = Config.PREPITEM_UNIT_DEPTH; }
protected virtual void refresh() { // Item Window Item_Window = new Window_Command_Item_Preparations( Unit_Window.actor_id, new Vector2(8, 52), true); Item_Window.face_shown = false; Item_Window.stereoscopic = Config.PREPUNIT_UNIT_INFO_DEPTH; Item_Header = new Pick_Units_Items_Header(Unit_Window.actor_id, Item_Window.width); Item_Header.loc = Item_Window.loc - new Vector2(4, 36); Item_Header.stereoscopic = Config.PREPUNIT_UNIT_INFO_DEPTH; }
public void HideHeader() { ItemHeader = null; }
public void ShowHeader() { ItemHeader = new Pick_Units_Items_Header(this.actor().id, this.width); ItemHeader.loc = -new Vector2(4, 36); ItemHeader.stereoscopic = Config.PREPITEM_UNIT_DEPTH; }