Ejemplo n.º 1
0
        public override void refresh()
        {
            CreateSupportWindow();

            ItemHeader              = new Pick_Units_Items_Header(this.ActorId, 144);
            ItemHeader.loc          = (new Vector2(UnitWindow.loc.X + 4, ((Config.WINDOW_HEIGHT / 16) - 5) * 16 + 8)) - new Vector2(4, 36);
            ItemHeader.stereoscopic = Config.PREPITEM_UNIT_DEPTH;
        }
Ejemplo n.º 2
0
 protected virtual void refresh()
 {
     // Item Window
     Item_Window = new Window_Command_Item_Preparations(
         Unit_Window.actor_id, new Vector2(8, 52), true);
     Item_Window.face_shown   = false;
     Item_Window.stereoscopic = Config.PREPUNIT_UNIT_INFO_DEPTH;
     Item_Header              = new Pick_Units_Items_Header(Unit_Window.actor_id, Item_Window.width);
     Item_Header.loc          = Item_Window.loc - new Vector2(4, 36);
     Item_Header.stereoscopic = Config.PREPUNIT_UNIT_INFO_DEPTH;
 }
 public void HideHeader()
 {
     ItemHeader = null;
 }
 public void ShowHeader()
 {
     ItemHeader              = new Pick_Units_Items_Header(this.actor().id, this.width);
     ItemHeader.loc          = -new Vector2(4, 36);
     ItemHeader.stereoscopic = Config.PREPITEM_UNIT_DEPTH;
 }