Esempio n. 1
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 public void AddTask( PhysicsTask task, int delay )
 {
     task.DueTime = _watch.ElapsedMilliseconds + delay;
     lock ( _tasks ) {
         _tasks.Add( task );
     }
     _continue.Set();
 }
Esempio n. 2
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 internal void AddTask(TaskCategory cat, PhysicsTask task, int Delay)
 {
     _physSchedulers[(int)cat].AddTask(task, Delay);
 }
Esempio n. 3
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 internal void AddPhysicsTask(PhysicsTask task, int Delay)
 {
     _physSchedulers[(int)TaskCategory.Physics].AddTask(task, Delay);
 }
Esempio n. 4
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 internal void AddTask(TaskCategory cat, PhysicsTask task, int Delay)
 {
     try
     {
         _physSchedulers[(int)cat].AddTask(task, Delay);
     }
     catch (Exception e)
     {
         Logger.Log(LogType.Error, "PhySchedAddTask: " + e);
     }
 }
Esempio n. 5
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 internal void AddPhysicsTask(PhysicsTask task, int Delay)
 {
     _physSchedulers[(int)TaskCategory.Physics].AddTask(task, Delay);
 }
Esempio n. 6
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 internal void AddTask(TaskCategory cat, PhysicsTask task, int Delay)
 {
     _physSchedulers[(int)cat].AddTask(task, Delay);
 }