void Start() { if (!animator) { animator = GetComponent <Animator>(); } if (!movement) { movement = GetComponent <Physics2DMovement>(); } animKeyPossessed = Animator.StringToHash("Possessed"); noRaycastLayer = LayerMask.NameToLayer("Ignore Raycast"); }
void Awake() { if (!animator) { animator = GetComponent <Animator>(); } if (!movement) { movement = GetComponent <Physics2DMovement>(); } animKeyPossessed = Animator.StringToHash("Possessed"); animKeyInputStrength = Animator.StringToHash("InputStrength"); animKeyJump = Animator.StringToHash("Jump"); }