private void Start()
    {
        //photonView = GetComponent<PhotonView>();

        rNetworkGameManager       = rNetworkGameManagerObj.GetComponent <rNetworkGameManager>();
        rGameboard                = GetComponent <rGameboard>();
        animationControllerscript = GetComponent <AnimationControllerscript>();
        colorList            = GetComponent <ColorList>();
        maxPlayer            = rNetworkGameManager.maxPlayer;
        currentRoomName.text = PhotonNetwork.CurrentRoom.Name;

        var roomproperties = new ExitGames.Client.Photon.Hashtable();

        roomproperties["Set"] = false;
        PhotonNetwork.CurrentRoom.SetCustomProperties(roomproperties);

        var playerproperties = new ExitGames.Client.Photon.Hashtable();

        playerproperties["set"]  = false;
        playerproperties["setN"] = false;
        playerproperties["setS"] = false;
        PhotonNetwork.LocalPlayer.SetCustomProperties(playerproperties);

        GameSettingListUpdate();//ゲームからルームに戻ってきてた時いる
        rGameboard.FirstGameboardSet();
    }
 private void Awake()
 {
     gamemanager = scripts.GetComponent <Gamemanager>();
     //photonView = scripts.GetComponent<PhotonView>();
     gInstantiateController    = scripts.GetComponent <gInstantiateController>();
     animationControllerscript = scripts.GetComponent <AnimationControllerscript>();
     scriptsPhotonView         = scripts.GetComponent <PhotonView>();
     gUIController             = scripts.GetComponent <gUIController>();
 }
Esempio n. 3
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 public void Awake()
 {
     scoreController = scripts.GetComponent <ScoreController>();
     gamemanager     = scripts.GetComponent <Gamemanager>();
     //photonView = scripts.GetComponent<PhotonView>();//scriptsにphotonviewを付けておくのを忘れずに。
     animationControllerscript = scripts.GetComponent <AnimationControllerscript>();
     gInstantiateController    = scripts.GetComponent <gInstantiateController>();
     scriptsPhotonView         = scripts.GetComponent <PhotonView>();
     gUIController             = scripts.GetComponent <gUIController>();
     gGameboardList            = scripts.GetComponent <gGameboardList>();
     if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID)
     {
         Debug.Log("turncontroller2.GameboardID");
         turncontroller2GameboardID = ID;
     }
 }
 private void Awake()
 {
     animationControllerscript = scripts.GetComponent <AnimationControllerscript>();
 }