void Start() { if (defaultOwner) { owner = defaultOwner.GetComponent <PhysCharacterController>(); } camera = Camera.main; targetRotation = owner.transform.rotation; }
void Start() { cameraTransform = Camera.main.transform; controller = GetComponent <PhysCharacterController>(); if (animController) { animController.SetController(controller); } }
public void SetController(MonoBehaviour control) { controller = (PhysCharacterController)control; }
void Start() { controller = GetComponent <PhysCharacterController>(); }