static int _s_set_RigidBodyTriggerMode(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.RigidBodyTriggerMode = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    PhyMonitor3D __cl_gen_ret = new PhyMonitor3D();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PhyMonitor3D constructor!"));
        }
        static int _m_Reset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.Reset(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetEnteredFirstGameObject(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.GetEnteredFirstGameObject(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_InitHandler(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1);



                {
                    int callType = LuaAPI.xlua_tointeger(L, 2);
                    PhyMonitor3D.PhyMonitor3DDelegate handler = translator.GetDelegate <PhyMonitor3D.PhyMonitor3DDelegate>(L, 3);

                    __cl_gen_to_be_invoked.InitHandler(callType, handler);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }