static int _s_set_RigidBodyTriggerMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.RigidBodyTriggerMode = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PhyMonitor3D __cl_gen_ret = new PhyMonitor3D(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PhyMonitor3D constructor!")); }
static int _m_Reset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.Reset( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetEnteredFirstGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.GetEnteredFirstGameObject( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_InitHandler(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PhyMonitor3D __cl_gen_to_be_invoked = (PhyMonitor3D)translator.FastGetCSObj(L, 1); { int callType = LuaAPI.xlua_tointeger(L, 2); PhyMonitor3D.PhyMonitor3DDelegate handler = translator.GetDelegate <PhyMonitor3D.PhyMonitor3DDelegate>(L, 3); __cl_gen_to_be_invoked.InitHandler(callType, handler); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }