// Start is called before the first frame update void Start() { protag = FindObjectOfType <Perso_controler>(); anim = GetComponent <Animator>(); gameObject.SetActive(false); normFleeDir = Random.insideUnitCircle; normFleeDir.y = Mathf.Abs(normFleeDir.y); }
// Start is called before the first frame update void Start() { instance = this; audioSource = GetComponent <AudioSource>(); protag = FindObjectOfType <Perso_controler>(); protag.enabled = false; intro.gameObject.SetActive(true); }
// Start is called before the first frame update protected override void Start() { base.Start(); rigid = GetComponent <Rigidbody2D>(); anim = GetComponentInChildren <Animator>(); flipper = GetComponent <Flipper>(); seeker = GetComponentInChildren <Seeker>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); myWidth = spriteRenderer.bounds.extents.x; myHeight = spriteRenderer.bounds.extents.y; wkCtrlr = GetComponent <WakeUpController>(); protag = FindObjectOfType <Perso_controler>(); spriteEventManager = GetComponentInChildren <SpriteEventManager>(); }