Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     protag = FindObjectOfType <Perso_controler>();
     anim   = GetComponent <Animator>();
     gameObject.SetActive(false);
     normFleeDir   = Random.insideUnitCircle;
     normFleeDir.y = Mathf.Abs(normFleeDir.y);
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        instance    = this;
        audioSource = GetComponent <AudioSource>();

        protag         = FindObjectOfType <Perso_controler>();
        protag.enabled = false;

        intro.gameObject.SetActive(true);
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();
        rigid = GetComponent <Rigidbody2D>();
        anim  = GetComponentInChildren <Animator>();

        flipper = GetComponent <Flipper>();
        seeker  = GetComponentInChildren <Seeker>();

        spriteRenderer = GetComponentInChildren <SpriteRenderer>();
        myWidth        = spriteRenderer.bounds.extents.x;
        myHeight       = spriteRenderer.bounds.extents.y;

        wkCtrlr            = GetComponent <WakeUpController>();
        protag             = FindObjectOfType <Perso_controler>();
        spriteEventManager = GetComponentInChildren <SpriteEventManager>();
    }