public RandomAugmentationMissionReward()
 {
     randomizedAugmentation = PerkAndAugmentationRegistrar.GetRandomAugmentation(Rarity.ANY);
 }
 public override void OnDeath(AbstractBattleUnit unitThatKilledMe, AbstractCard cardUsedIfAny)
 {
     ActionManager.Instance.AddAugmentToInventory(PerkAndAugmentationRegistrar.GetRandomAugmentation(Rarity.COMMON));
 }