public RandomAugmentationMissionReward() { randomizedAugmentation = PerkAndAugmentationRegistrar.GetRandomAugmentation(Rarity.ANY); }
public override void OnDeath(AbstractBattleUnit unitThatKilledMe, AbstractCard cardUsedIfAny) { ActionManager.Instance.AddAugmentToInventory(PerkAndAugmentationRegistrar.GetRandomAugmentation(Rarity.COMMON)); }