// Update is called once per frame void Update() { if (isPlayer) { PlayerMove pm = transform.parent.GetComponent <PlayerMove>(); isStartGame = pm.isStartGame; isPaused = pm.isPaused; isIdle = pm.isIdle; moveSpeed = pm.moveSpeed; } else { PeopleMove pm = transform.parent.GetComponent <PeopleMove>(); isStartGame = pm.isStartGame; isPaused = pm.isPaused; isIdle = pm.isIdle; moveSpeed = pm.moveSpeed; } }
void Awake() { moveScript = GetComponent <PeopleMove>(); dir = Random.Range(0, 2); }