Esempio n. 1
0
    void BtnOK_OnClickEventHandler(UIButton sender)
    {
        if (m_iWndType == 3)
        {
            PdbbbWnd wnd = WndManager.FindDialog <PdbbbWnd>();
            if (wnd)
            {
                wnd.RefreshUI();
            }
        }
        else if (m_iWndType == 5)
        {
            if (BtnOKClickHandler != null)
            {
                BtnOKClickHandler();
            }
            WndManager.DestoryDialog <TrophiesActionWnd>();
            return;
        }

        if (mItemInfos.Count == 0)
        {
            WndManager.DestoryDialog <TrophiesActionWnd>();
            if (FinalEventClikHandler != null)
            {
                FinalEventClikHandler(null);
            }
        }
        else
        {
            ResetAni();
            GetTropies(0, null);
        }
    }
Esempio n. 2
0
    void DestoryDialogCallBack(object o)
    {
        WndManager.DestoryDialog <PdbycWnd>();
        WndManager.DestoryDialog <HeroIntroduceWnd>();
        WndManager.DestoryDialog <AddSkillWnd>();
        PdbbbWnd wnd = WndManager.FindDialog <PdbbbWnd>();

        if (wnd)
        {
            wnd.RefreshUI();
        }
    }
Esempio n. 3
0
    public override void WndStart()
    {
        base.WndStart();

        MyHead.BtnSoldierNext.OnClickEventHandler += BtnSoldierNext_OnClickEventHandler;
        MyHead.BtnSoldierPrev.OnClickEventHandler += BtnSoldierPrev_OnClickEventHandler;

        MyHead.BtnClickSoldier.OnClickEventHandler += BtnClickSoldier_OnClickEventHandler;
        MyHead.BtnClose.OnClickEventHandler        += BtnClose_OnClickEventHandler;
        MyHead.BtnGetSoulStone.OnClickEventHandler += BtnGetSoulStone_OnClickEventHandler;
        MyHead.BtnJinSheng.OnClickEventHandler     += BtnJinSheng_OnClickEventHandler;
        MyHead.BtnShengXing.OnClickEventHandler    += BtnShengXing_OnClickEventHandler;
        MyHead.BtnTips.OnClickEventHandler         += BtnHelp;
        MyHead.SprTipsInfo.gameObject.SetActive(false);

        EventDelegate.Add(MyHead.Toggle1.onChange, Toggle1);
        EventDelegate.Add(MyHead.Toggle2.onChange, Toggle2);
        EventDelegate.Add(MyHead.Toggle3.onChange, Toggle3);

        PdbbbWnd wnd = WndManager.FindDialog <PdbbbWnd>();

        if (wnd != null)
        {
            m_allExistSoldier = wnd.AllExistSoldier;
            if (m_allExistSoldier.Count < 2)
            {
                MyHead.BtnSoldierNext.gameObject.SetActive(false);
                MyHead.BtnSoldierPrev.gameObject.SetActive(false);
            }
        }
        else
        {
            MyHead.BtnSoldierNext.gameObject.SetActive(false);
            MyHead.BtnSoldierPrev.gameObject.SetActive(false);
        }
        RegisterHooks();
        DoWndEffect();
    }