Esempio n. 1
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        public void TestInitialButtonHover()
        {
            showOverlay();

            AddStep("Hover first button", () => InputManager.MoveMouseTo(getButton(0)));

            AddStep("Hide overlay", () => pauseOverlay.Hide());
            showOverlay();

            AddAssert("First button selected", () => getButton(0).Selected.Value);
        }
Esempio n. 2
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        /// <summary>
        /// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
        /// </summary>
        private void testEnterWithoutSelection()
        {
            AddStep("Show overlay", () => pauseOverlay.Show());

            AddStep("Press select", () => press(GlobalAction.Select));
            AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);

            AddStep("Hide overlay", () => pauseOverlay.Hide());
        }
Esempio n. 3
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        public void TestInitialButtonHover()
        {
            showOverlay();

            AddStep("Hover first button", () => InputManager.MoveMouseTo(getButton(0)));

            AddStep("Hide overlay", () => pauseOverlay.Hide());
            showOverlay();

            AddAssert("First button not selected", () => !getButton(0).Selected.Value);

            AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));

            AddAssert("First button selected", () => getButton(0).Selected.Value);
        }
Esempio n. 4
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        public override void Reset()
        {
            base.Reset();

            retryCount = 0;

            Add(pauseOverlay = new PauseOverlay
            {
                OnResume = () => Logger.Log(@"Resume"),
                OnRetry  = () => Logger.Log(@"Retry"),
                OnQuit   = () => Logger.Log(@"Quit"),
            });
            Add(failOverlay = new FailOverlay
            {
                OnRetry = () => Logger.Log(@"Retry"),
                OnQuit  = () => Logger.Log(@"Quit"),
            });

            AddStep(@"Pause", delegate {
                if (failOverlay.State == Visibility.Visible)
                {
                    failOverlay.Hide();
                }
                pauseOverlay.Show();
            });
            AddStep("Fail", delegate {
                if (pauseOverlay.State == Visibility.Visible)
                {
                    pauseOverlay.Hide();
                }
                failOverlay.Show();
            });
            AddStep("Add Retry", delegate
            {
                retryCount++;
                pauseOverlay.Retries = retryCount;
                failOverlay.Retries  = retryCount;
            });
        }
Esempio n. 5
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        public GameScreen()
        {
            AddRange(new Drawable[]
            {
                pauseOverlay = new PauseOverlay
                {
                    OnContinue = () =>
                    {
                        pauseOverlay.Hide();

                        // TODO: add countdown timer
                    },
                    OnRestart = () =>
                    {
                        // TODO
                    },
                    OnStop = Exit
                },
                bg = new Background(@"Backgrounds/game_default")
                {
                    FillMode = FillMode.Fill,
                    Anchor   = Anchor.Centre,
                    Origin   = Anchor.Centre
                },
                new Container
                {
                    RelativeSizeAxes = Axes.Both,
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    Children         = new Drawable[]
                    {
                        circle1 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Right  = 850,
                                Bottom = 410
                            }
                        },
                        circle2 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Right  = 760,
                                Bottom = 260
                            }
                        },
                        circle3 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Right  = 545,
                                Bottom = 135
                            }
                        },
                        circle4 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Bottom = 35,
                                Right  = 300
                            }
                        },
                        circle5 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Bottom = 10
                            }
                        },
                        circle6 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Bottom = 35,
                                Left   = 300
                            }
                        },
                        circle7 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Left   = 545,
                                Bottom = 135
                            }
                        },
                        circle8 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Left   = 760,
                                Bottom = 260
                            }
                        },
                        circle9 = new HitCircle
                        {
                            Anchor = Anchor.BottomCentre,
                            Origin = Anchor.BottomCentre,
                            Margin = new MarginPadding
                            {
                                Left   = 850,
                                Bottom = 410
                            }
                        }
                    }
                }
            });
        }