public virtual void GetPacketCharacters(TextWriter text, bool flagsDescription) { for (int i = 0; i < chars.Length; i++) { CharData_199 ch = (CharData_199)chars[i]; text.Write("[{12}]\tname:\"{0}\" zone:\"{1}\" class:\"{2}\" race:\"{3}\" level:{4} classId:{5} realm:{6} gender:{7} race:{8} model:0x{9:X4} regId1:{10} regId2:{11:X2} databaseId:{12}", ch.charName, ch.zoneDescription, ch.className, ch.raceName, ch.level, ch.classID, ch.realm, ch.gender, ch.race, ch.model, ch.regionID, ch.regionID2, ch.databaseId, i); text.Write(" tutorial:{0}", ch.siStartLocation); if (flagsDescription) { text.Write(" (model:0x{0:X4} face:{1} size:{2})", ch.model & 0x7FF, ch.model >> 13, (ch.model >> 11) & 3); } text.Write("\n\tstr:{0} dex:{1} con:{2}({8}) qui:{3} int:{4} pie:{5} emp:{6} chr:{7}", ch.statStr, ch.statDex, ch.statCon, ch.statQui, ch.statInt, ch.statPie, ch.statEmp, ch.statChr, ch.unk2); text.Write("\n\teyeSize:0x{0:X2} lipSize:0x{1:X2} eyeColor:0x{2:X2} hairColor:0x{3:X2} faceType:0x{4:X2} hairStyle:0x{5:X2} cloakHoodUp:0x{6:X2} custStep:0x{7:X2} moodType:0x{8:X2} customized:0x{9:X2}", ch.eyeSize, ch.lipSize, ch.eyeColor, ch.hairColor, ch.faceType, ch.hairStyle, ch.cloakHoodUp, ch.customizationStep, ch.moodType, ch.customized); text.Write("\n\tnewGuildEmblem:0x{0:X2} helmAndCloakVisibility:{1}", ch.newGuildEmblem, ch.unk3[0]); text.Write("\n\tarmor models: ("); foreach (DictionaryEntry entry in ch.armorModelBySlot) { int slot = (int)entry.Key; ushort model = (ushort)entry.Value; if (slot != 0x15) { text.Write("; "); } text.Write("slot:0x{0:X2} model:0x{1:X4}", slot, model); } text.Write(")\n\tarmor colors: ("); foreach (DictionaryEntry entry in ch.armorColorBySlot) { int slot = (int)entry.Key; ushort color = (ushort)entry.Value; if (slot != 0x15) { text.Write("; "); } text.Write("slot:0x{0:X2} color:0x{1:X4}", slot, color); } text.Write(")\n\tweapon model: ("); foreach (DictionaryEntry entry in ch.weaponModelBySlot) { int slot = (int)entry.Key; ushort model = (ushort)entry.Value; if (slot != 0x0A) { text.Write("; "); } text.Write("slot:0x{0:X2} model:0x{1:X4}", slot, model); } text.Write("\n\textensionTorso:0x{0:X2} extensionGloves:0x{1:X2} extensionBoots:0x{2:X2}", ch.extensionTorso, ch.extensionGloves, ch.extensionBoots); text.Write(")\n\tactiveRightSlot:0x{0:X2} activeLeftSlot:0x{1:X2} SIzone:0x{2:X2} clienTypeRequired:{3}\n", ch.activeRightSlot, ch.activeLeftSlot, ch.siZone, ch.regionID2); if (ch.unk3.Length > 1) { text.Write("\tunk3:("); for (int j = 1; j < ch.unk3.Length; j++) { if (j > 1) { text.Write(','); } text.Write("0x{0:X2}", ch.unk3[j]); } text.Write(")\n"); } text.Write("unk1_199:{0}\n", ch.unk1_199); } if (flagsDescription) { text.Write("unused:"); for (int i = 0; i < unused.Length; i++) { text.Write("{0:X2}", unused[i]); } } else { text.Write("and {0} bytes more unused", unused.Length); } }
public override void ReadCharacters() { ArrayList temp = new ArrayList(10); byte cloakHoodUp; while (Position + 184 < Length) { CharData_199 charData = new CharData_199(); charData.charName = ReadString(24); // 0x18, 0x00 // new in 173 charData.customized = ReadByte(); // 0x30, 0x18 charData.eyeSize = ReadByte(); // 0x31, 0x19 charData.lipSize = ReadByte(); // 0x32, 0x1A charData.eyeColor = ReadByte(); // 0x33, 0x1B charData.hairColor = ReadByte(); // 0x34, 0x1C charData.faceType = ReadByte(); // 0x35, 0x1D charData.hairStyle = ReadByte(); // 0x36, 0x1E cloakHoodUp = ReadByte(); // 0x37, 0x1F charData.extensionBoots = (byte)(cloakHoodUp >> 4); charData.extensionGloves = (byte)(cloakHoodUp & 0xF); cloakHoodUp = ReadByte(); // 0x38, 0x20 charData.cloakHoodUp = (byte)(cloakHoodUp & 0xF); charData.extensionTorso = (byte)(cloakHoodUp >> 4); charData.customizationStep = ReadByte(); // 0x39, 0x21 charData.moodType = ReadByte(); // 0x3A, 0x22 charData.newGuildEmblem = ReadByte(); // 0x3B, 0x23 ArrayList tmp = new ArrayList(12); for (byte j = 0; j < 12; j++) { tmp.Add(ReadByte()); // 0x3C-0x47, 0x24-0x2F } charData.unk3 = (byte[])tmp.ToArray(typeof(byte)); charData.zoneDescription = ReadString(24); // 0x48, 0x30 charData.className = ReadString(24); // 0x60, 0x48 charData.raceName = ReadString(24); // 0x78, 0x60 charData.level = ReadByte(); // 0x90, 0x78 (if = 200 not allow enter) charData.classID = ReadByte(); // 0x91, 0x79 charData.realm = ReadByte(); // 0x92, 0x7A charData.temp = ReadByte(); // 0x93, 0x7B charData.gender = (byte)((charData.temp >> 4) & 3); charData.race = (byte)((charData.temp & 0x0F) + ((charData.temp & 0x40) >> 2)); charData.siStartLocation = (byte)(charData.temp >> 7); charData.model = ReadShortLowEndian(); // 0x94, 0x7C charData.regionID = ReadByte(); // 0x96, 0x7E charData.regionID2 = ReadByte(); // 0x97, 0x7F charData.databaseId = ReadIntLowEndian(); // 0x98, 0x80 // if level == 200 then this is time not allowed enter charData.statStr = ReadByte(); // 0x9C, 0x84 charData.statDex = ReadByte(); // 0x9D, 0x85 charData.statCon = ReadByte(); // 0x9E, 0x86 charData.statQui = ReadByte(); // 0x9F, 0x87 charData.statInt = ReadByte(); // 0xA0, 0x88 charData.statPie = ReadByte(); // 0xA1, 0x89 charData.statEmp = ReadByte(); // 0xA2, 0x8A charData.statChr = ReadByte(); // 154th byte 0xA3, 0x8B charData.armorModelBySlot = new SortedList(0x1D - 0x15); for (int slot = 0x15; slot < 0x1D; slot++) // 0xA4, 0x8C+ { charData.armorModelBySlot.Add(slot, ReadShortLowEndian()); } charData.armorColorBySlot = new SortedList(0x1D - 0x15); // 0xB4, 0x9C+ for (int slot = 0x15; slot < 0x1D; slot++) { charData.armorColorBySlot.Add(slot, ReadShortLowEndian()); } charData.weaponModelBySlot = new SortedList(0x0E - 0x0A); // 0xC4, 0xAC+ for (int slot = 0x0A; slot < 0x0E; slot++) { charData.weaponModelBySlot.Add(slot, ReadShortLowEndian()); } charData.activeRightSlot = ReadByte(); // 0xCC, 0xB4 charData.activeLeftSlot = ReadByte(); // 0xCD, 0xB5 charData.siZone = ReadByte(); // 0xCE, 0xB6 charData.unk2 = ReadByte(); // 0xCF, 0xB7 charData.unk1_199 = ReadInt(); // 0xD0, 0xB8 temp.Add(charData); } chars = (CharData_199[])temp.ToArray(typeof(CharData_199)); }
public override void ReadCharacters() { ArrayList temp = new ArrayList(10); byte cloakHoodUp; while (Position + 184 < Length) { CharData_199 charData = new CharData_199(); charData.charName = ReadString(24); // 0x18, 0x00 // new in 173 charData.customized = ReadByte(); // 0x30, 0x18 charData.eyeSize = ReadByte(); // 0x31, 0x19 charData.lipSize = ReadByte(); // 0x32, 0x1A charData.eyeColor = ReadByte(); // 0x33, 0x1B charData.hairColor = ReadByte(); // 0x34, 0x1C charData.faceType = ReadByte(); // 0x35, 0x1D charData.hairStyle = ReadByte(); // 0x36, 0x1E cloakHoodUp = ReadByte(); // 0x37, 0x1F charData.extensionBoots = (byte)(cloakHoodUp >> 4); charData.extensionGloves = (byte)(cloakHoodUp & 0xF); cloakHoodUp = ReadByte(); // 0x38, 0x20 charData.cloakHoodUp = (byte)(cloakHoodUp & 0xF); charData.extensionTorso = (byte)(cloakHoodUp >> 4); charData.customizationStep = ReadByte(); // 0x39, 0x21 charData.moodType = ReadByte(); // 0x3A, 0x22 charData.newGuildEmblem = ReadByte(); // 0x3B, 0x23 ArrayList tmp = new ArrayList(12); for (byte j = 0; j < 12; j++) tmp.Add(ReadByte()); // 0x3C-0x47, 0x24-0x2F charData.unk3 = (byte[])tmp.ToArray(typeof (byte)); charData.zoneDescription = ReadString(24); // 0x48, 0x30 charData.className = ReadString(24); // 0x60, 0x48 charData.raceName = ReadString(24); // 0x78, 0x60 charData.level = ReadByte(); // 0x90, 0x78 (if = 200 not allow enter) charData.classID = ReadByte(); // 0x91, 0x79 charData.realm = ReadByte(); // 0x92, 0x7A charData.temp = ReadByte(); // 0x93, 0x7B charData.gender = (byte)((charData.temp >> 4) & 3); charData.race = (byte)((charData.temp & 0x0F) + ((charData.temp & 0x40) >> 2)); charData.siStartLocation = (byte)(charData.temp >> 7); charData.model = ReadShortLowEndian(); // 0x94, 0x7C charData.regionID = ReadByte(); // 0x96, 0x7E charData.regionID2 = ReadByte(); // 0x97, 0x7F charData.databaseId = ReadIntLowEndian(); // 0x98, 0x80 // if level == 200 then this is time not allowed enter charData.statStr = ReadByte(); // 0x9C, 0x84 charData.statDex = ReadByte(); // 0x9D, 0x85 charData.statCon = ReadByte(); // 0x9E, 0x86 charData.statQui = ReadByte(); // 0x9F, 0x87 charData.statInt = ReadByte(); // 0xA0, 0x88 charData.statPie = ReadByte(); // 0xA1, 0x89 charData.statEmp = ReadByte(); // 0xA2, 0x8A charData.statChr = ReadByte(); // 154th byte 0xA3, 0x8B charData.armorModelBySlot = new SortedList(0x1D-0x15); for (int slot = 0x15; slot < 0x1D; slot++) // 0xA4, 0x8C+ { charData.armorModelBySlot.Add(slot, ReadShortLowEndian()); } charData.armorColorBySlot = new SortedList(0x1D-0x15); // 0xB4, 0x9C+ for (int slot = 0x15; slot < 0x1D; slot++) { charData.armorColorBySlot.Add(slot, ReadShortLowEndian()); } charData.weaponModelBySlot = new SortedList(0x0E-0x0A); // 0xC4, 0xAC+ for (int slot = 0x0A; slot < 0x0E; slot++) { charData.weaponModelBySlot.Add(slot, ReadShortLowEndian()); } charData.activeRightSlot = ReadByte(); // 0xCC, 0xB4 charData.activeLeftSlot = ReadByte(); // 0xCD, 0xB5 charData.siZone = ReadByte(); // 0xCE, 0xB6 charData.unk2 = ReadByte(); // 0xCF, 0xB7 charData.unk1_199 = ReadInt(); // 0xD0, 0xB8 temp.Add(charData); } chars = (CharData_199[])temp.ToArray(typeof (CharData_199)); }
/// <summary> /// Initializes the packet. All data parsing must be done here. /// </summary> public override void Init() { ArrayList temp = new ArrayList(10); Position = 0; accountName = ReadString(24); byte cloakHoodUp; while (Position < Length) { CharData_199 charData = new CharData_199(); charData.unk1_199 = ReadInt(); charData.charName = ReadString(24); // new in 173 charData.customized = ReadByte(); charData.eyeSize = ReadByte(); charData.lipSize = ReadByte(); charData.eyeColor = ReadByte(); charData.hairColor = ReadByte(); charData.faceType = ReadByte(); charData.hairStyle = ReadByte(); cloakHoodUp = ReadByte(); charData.extensionBoots = (byte)(cloakHoodUp >> 4); charData.extensionGloves = (byte)(cloakHoodUp & 0xF); cloakHoodUp = ReadByte(); charData.cloakHoodUp = (byte)(cloakHoodUp & 0xF); charData.extensionTorso = (byte)(cloakHoodUp >> 4); charData.customizationStep = ReadByte(); charData.moodType = ReadByte(); charData.newGuildEmblem = ReadByte(); ArrayList tmp = new ArrayList(7); for (byte j = 0; j < 7; j++) { tmp.Add(ReadByte()); } charData.unk3 = (byte[])tmp.ToArray(typeof(byte)); charData.operation = ReadInt(); charData.unk4 = ReadByte(); charData.zoneDescription = ReadString(24); charData.className = ReadString(24); charData.raceName = ReadString(24); charData.level = ReadByte(); charData.classID = ReadByte(); charData.realm = ReadByte(); charData.temp = ReadByte(); charData.gender = (byte)((charData.temp >> 4) & 1); charData.race = (byte)((charData.temp & 0x0F) + ((charData.temp & 0x40) >> 2)); charData.siStartLocation = (byte)((charData.temp & 0x80) >> 7); charData.model = ReadShortLowEndian(); charData.regionID = ReadByte(); charData.regionID2 = ReadByte(); charData.databaseId = ReadIntLowEndian(); charData.statStr = ReadByte(); charData.statDex = ReadByte(); charData.statCon = ReadByte(); charData.statQui = ReadByte(); charData.statInt = ReadByte(); charData.statPie = ReadByte(); charData.statEmp = ReadByte(); charData.statChr = ReadByte(); charData.armorModelBySlot = new SortedList(0x1D - 0x15); for (int slot = 0x15; slot < 0x1D; slot++) { charData.armorModelBySlot.Add(slot, ReadShortLowEndian()); } charData.armorColorBySlot = new SortedList(0x1D - 0x15); for (int slot = 0x15; slot < 0x1D; slot++) { charData.armorColorBySlot.Add(slot, ReadShortLowEndian()); } charData.weaponModelBySlot = new SortedList(0x0E - 0x0A); for (int slot = 0x0A; slot < 0x0E; slot++) { charData.weaponModelBySlot.Add(slot, ReadShortLowEndian()); } charData.activeRightSlot = ReadByte(); charData.activeLeftSlot = ReadByte(); charData.siZone = ReadByte(); charData.unk2 = ReadByte(); temp.Add(charData); } chars = (CharData_199[])temp.ToArray(typeof(CharData_199)); }
/// <summary> /// Initializes the packet. All data parsing must be done here. /// </summary> public override void Init() { ArrayList temp = new ArrayList(10); Position = 0; accountName = ReadString(24); byte cloakHoodUp; while (Position < Length) { CharData_199 charData = new CharData_199(); charData.charName = ReadString(24); // new in 173 charData.customized = ReadByte(); // 0x00 charData.eyeSize = ReadByte(); // 0x01 charData.lipSize = ReadByte(); // 0x02 charData.eyeColor = ReadByte(); // 0x03 charData.hairColor = ReadByte(); // 0x04 charData.faceType = ReadByte(); // 0x05 charData.hairStyle = ReadByte(); // 0x06 cloakHoodUp = ReadByte(); // 0x07 charData.extensionBoots = (byte)(cloakHoodUp >> 4); charData.extensionGloves = (byte)(cloakHoodUp & 0xF); cloakHoodUp = ReadByte(); // 0x08 charData.cloakHoodUp = (byte)(cloakHoodUp & 0xF); charData.extensionTorso = (byte)(cloakHoodUp >> 4); charData.customizationStep = ReadByte(); // 0x09 charData.moodType = ReadByte(); // 0x0A charData.newGuildEmblem = ReadByte(); // 0x0B ArrayList tmp = new ArrayList(7); for (byte j = 0; j < 7; j++) tmp.Add(ReadByte()); // 0x0C+ charData.unk3 = (byte[])tmp.ToArray(typeof (byte)); charData.operation = ReadInt(); // 0x13 charData.unk4 = ReadByte(); // not used // 0x17 charData.zoneDescription = ReadString(24); // 0x18 charData.className = ReadString(24); // 0x30 charData.raceName = ReadString(24); // 0x48 charData.level = ReadByte(); // 0x60 charData.classID = ReadByte(); // 0x61 charData.realm = ReadByte(); // 0x62 charData.temp = ReadByte(); // 0x63 charData.gender = (byte)((charData.temp >> 4) & 1); charData.race = (byte)((charData.temp & 0x0F) + ((charData.temp & 0x40) >> 2)); charData.siStartLocation = (byte)((charData.temp & 0x80) >> 7); charData.model = ReadShortLowEndian(); // 0x64 charData.regionID = ReadByte(); // 0x66 charData.regionID2 = ReadByte(); // 0x67 charData.databaseId = ReadIntLowEndian(); // 0x68 charData.statStr = ReadByte(); // 0x6C charData.statDex = ReadByte(); // 0x6D charData.statCon = ReadByte(); // 0x6E charData.statQui = ReadByte(); // 0x6F charData.statInt = ReadByte(); // 0x70 charData.statPie = ReadByte(); // 0x71 charData.statEmp = ReadByte(); // 0x72 charData.statChr = ReadByte(); // 0x73 154th byte charData.armorModelBySlot = new SortedList(0x1D-0x15); for (int slot = 0x15; slot < 0x1D; slot++) { charData.armorModelBySlot.Add(slot, ReadShortLowEndian()); // 0x74 } charData.armorColorBySlot = new SortedList(0x1D-0x15); for (int slot = 0x15; slot < 0x1D; slot++) { charData.armorColorBySlot.Add(slot, ReadShortLowEndian()); // 0x84 } charData.weaponModelBySlot = new SortedList(0x0E-0x0A); for (int slot = 0x0A; slot < 0x0E; slot++) { charData.weaponModelBySlot.Add(slot, ReadShortLowEndian()); // 0x94 } charData.activeRightSlot = ReadByte(); // 0x9C charData.activeLeftSlot = ReadByte(); // 0x9D charData.siZone = ReadByte(); // 0x9E charData.unk1_199 = ReadInt(); // 0x9F charData.unk2 = ReadByte(); // 0xA3 temp.Add(charData); } chars = (CharData_199[])temp.ToArray(typeof (CharData_199)); }