void Start() { anim = GetComponent <Animator>(); PreviousScene = SceneManager.GetActiveScene().name; Pause = FindObjectOfType <PauseGame>(); pb = FindObjectOfType <PauseBool>(); if (pb.backToMenu) { anim.Play("UI Test Animation 2 Idle"); } }
// Start is called before the first frame update void Start() { optionsPanel.SetActive(false); lvl = FindObjectOfType <LevelChanger>(); pb = FindObjectOfType <PauseBool>(); }