Resume() public method

public Resume ( ) : void
return void
Esempio n. 1
0
    // Update is called once per frame
    void Update () {
        //pause

        //PC
        if (Input.GetKeyDown(KeyCode.Escape) && !pause.isPaused)
        {
            pause.OnPause();
        }
        else if(Input.GetKeyDown(KeyCode.Escape) && pause.isPaused)
        {
            pause.Resume();
        }

        //Testing the gameover screen
        if (Input.GetKeyDown(KeyCode.P))
        {
            pause.OnGameOver();
        }

        //Controller
        //put here ur controller shit :3
        if (Input.GetKeyDown(pauseButton) && !pause.isPaused)
        {
            pause.OnPause();
        }
        else if (Input.GetKeyDown(pauseButton) && pause.isPaused)
        {
            pause.Resume();
        }
        if (Input.GetKeyDown(reloadButton) && pause.isPaused)
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().name);
            pause.Resume();
        }
    }
Esempio n. 2
0
 void Update()
 {
     if (Input.GetMouseButtonUp(0) && text.color == Color.cyan)
     {
         OnMouseExit();
         pause.Resume();
     }
 }
Esempio n. 3
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 void SetPause(bool enable)
 {
     if (enable)
     {
         Pause.Pauser();
     }
     else
     {
         Pause.Resume();
     }
 }
Esempio n. 4
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    public void SwipeScore(int points, bool perfect, bool failed)
    {
        float pointsToAdd = points * pointsPerSwipePart * difficultyMultiplier;

        if (perfect)
        {
            pointsToAdd *= perfectMultiplier;
        }
        if (pause.difficulty < 5 && !failed)
        {
            pause.IncreaseDifficulty();
            difficultyMultiplier += difficultyMultiplierIncrease;
        }
        pause.Resume((int)Mathf.Round(pointsToAdd), perfect, failed);
        scoreCount += pointsToAdd;
    }
Esempio n. 5
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    public void OK()
    {
        sfxSource.PlayOneShot(sfxClip);
        //can add you win here or last upgrade

        switch (currentOK)
        {
        case "START":
            PopUp("YOU HAVE RECENTLY FOUND YOUR\nPASSION AS A CAT BREEDER!\nIT'S TIME TO MAKE A FUR-TUNE");
            currentOK = "INTRO1";
            break;

        case "INTRO1":
            PopUp("START BY CLICKING ON THE\nPAW IN THE TOP LEFT CORNER\nTO ATTRACT SOME CATS!");
            currentOK = "INTRO2";
            break;

        case "INTRO2":
            popUpBox.SetActive(false);
            pause.Resume();
            break;

        //=====================\\ 
        case "MERG1":
            PopUp("NOW IT'S TIME FOR YOUR FIRST BREED!\nBY BREEDING TWO OF THE SAME\nCATS YOU IMPROVE THEIR CUTENESS");
            currentOK = "MERG2";
            break;

        case "MERG2":
            PopUp("CUTER CATS WILL EARN MORE\nMONEY BOTH PASSIVELY AND\nWHEN SOLD TO THE PET\nSHOP IN THE TOP LEFT");
            currentOK = "MERG3";
            break;

        case "MERG3":
            popUpBox.SetActive(false);
            mergeOK = true;
            pause.Resume();
            break;

        //=====================\\ 
        case "UPGRADE":
            PopUp("BELOW YOUR UPGRADES IS\nA PLACE TO BUY FOOD, EACH\nCOSTING £100. MAKE SURE TO\nFEED YOUR CATS IF\nTHEY GET LOW ON HEALTH!");
            currentOK = "FOOD";
            break;

        case "FOOD":
            popUpBox.SetActive(false);
            foodOK = true;
            pause.Resume();
            break;

        //=====================\\ 
        case "VET":
            popUpBox.SetActive(false);
            pause.Resume();
            break;

        default:
            PopUp("eRR0r so\nme\nwhe\nre");
            break;
        }
    }