// Update is called once per frame void Update() { Dead = Checker.Dead; //Checks to see if the player died. if (Dead == true) { DeathScreen.SetActive(true); Pauser.DeadPaused(); } else if (!Dead && Pauser.Stopped == false) { ScoreCounter = ScoreCounter + 1; ScoreDisplay.text = "Score: " + ScoreCounter.ToString(); ScoreDisplay2.text = ScoreCounter.ToString(); } }