Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        PatrolPath path = (PatrolPath)target;

        //Add a button that will add new waypoints
        if (GUILayout.Button("Add Waypoint"))
        {
            //Call Start() on the path so its waypoint data is initialised
            path.Start();

            //Create the new object to house our waypoint
            GameObject newWaypoint = new GameObject();
            newWaypoint.name                    = "Waypoint" + path.Size();
            newWaypoint.transform.parent        = path.transform;
            newWaypoint.transform.localPosition = Vector3.zero;
            //Create the waypoint component instance
            PatrolPathWaypoint waypoint = newWaypoint.AddComponent <PatrolPathWaypoint>();
            waypoint.orderInSequence = path.Size();
            //Add it to the path!
            path.AddWaypoint(waypoint);
        }
    }
Esempio n. 2
0
    // Update is called once per frame
    public void UpdateMovement()
    {
        if (sleepingCounter > 0)
        {
            sleepingCounter -= Time.deltaTime;
        }

        if (patrolPath != null && patrolPath.Size() > 0 && sleepingCounter <= 0 && IsWaypointReachable(patrolPath[pathIndex]))
        {
            FollowPath();
        }
        else if (sleepingCounter <= 0)
        {
            WalkToEdges();
        }
    }