public static string GetFullSoundBankPath() { // Get full path of base path #if UNITY_ANDROID && !UNITY_EDITOR string fullBasePath = pathReslover.GetBasePath(); #else string fullBasePath = Path.Combine(Application.streamingAssetsPath, pathReslover.GetBasePath()); #endif #if UNITY_SWITCH fullBasePath = fullBasePath.Substring(1); #endif FixSlashes(ref fullBasePath); return(fullBasePath); }