private float _currentAnimTime = 0f;        // die vergangene Zeit der Animation

    // Use this for initialization
    void Start()
    {
        _helper        = GameObject.Find("boardGameManager").GetComponent <PathHelp>();
        _listCount     = _helper.GetCorrectTilesCount();
        _totalAnimTime = _listCount * _helper.GetDisplayAnimTime();

        LoadingText.text    = "initialising ...";
        ProgressText.text   = "";
        PercentageText.text = "0.00";
    }