private float _currentAnimTime = 0f; // die vergangene Zeit der Animation // Use this for initialization void Start() { _helper = GameObject.Find("boardGameManager").GetComponent <PathHelp>(); _listCount = _helper.GetCorrectTilesCount(); _totalAnimTime = _listCount * _helper.GetDisplayAnimTime(); LoadingText.text = "initialising ..."; ProgressText.text = ""; PercentageText.text = "0.00"; }