void GetDijkstraValues() { int endDijkstra = playerM.nearestNodIndex; List <int> disjkstraPath = PathFinding.Disjkstra(m, endIndex, endDijkstra); initIndex = endIndex; endIndex = disjkstraPath[1]; }
void Start() { path2 = PathFinding.Disjkstra(graph, 0, 5); points.Add(GameObject.Find("p0").transform.position); points.Add(GameObject.Find("p1").transform.position); points.Add(GameObject.Find("p2").transform.position); points.Add(GameObject.Find("p3").transform.position); points.Add(GameObject.Find("p4").transform.position); points.Add(GameObject.Find("p5").transform.position); }
void SetupEsquivando(PathGenerator pathG) { currentPathG = pathG; int myNearestNode = NodeNearestToTransform(transform); TargetNode = NodeNearestToTransform(GameController.GC.Player); path = PathFinding.Disjkstra(currentPathG.graph, myNearestNode, TargetNode); pathCounter = 0; currentTarget = pathG.waypoints[path[pathCounter]]; KamiState = KAMI_STATE.ESQUIVANDO; }
void Esquivando() { if (Vector3.Distance(transform.position, currentTarget) < minDistance) { int newTargetNode = NodeNearestToTransform(GameController.GC.Player); if (TargetNode != newTargetNode) { TargetNode = newTargetNode; path = PathFinding.Disjkstra(currentPathG.graph, path[pathCounter], TargetNode); pathCounter = 0; } if (pathCounter + 1 >= path.Count) { addSeek(GameController.GC.Player.position); KamiState = KAMI_STATE.LIBRE; return; } pathCounter++; currentTarget = currentPathG.waypoints[path[pathCounter]]; } addSeek(currentTarget); }