SameColor() private static method

private static SameColor ( Color c1, Color c2 ) : bool
c1 Color
c2 Color
return bool
Esempio n. 1
0
    public void AddCurveDataIfNeeded(string curveName, ParticleSystemCurveEditor.CurveData curveData)
    {
        Vector3 vector = SessionState.GetVector3(curveName, Vector3.zero);

        if (vector != Vector3.zero)
        {
            Color color = new Color(vector.x, vector.y, vector.z);
            curveData.m_Color = color;
            this.AddCurve(curveData);
            for (int i = 0; i < this.m_AvailableColors.Count; i++)
            {
                if (ParticleSystemCurveEditor.SameColor(this.m_AvailableColors[i], color))
                {
                    this.m_AvailableColors.RemoveAt(i);
                    break;
                }
            }
        }
    }
Esempio n. 2
0
    public void AddCurveDataIfNeeded(string curveName, ParticleSystemCurveEditor.CurveData curveData)
    {
        Vector3 vector3 = SessionState.GetVector3(curveName, Vector3.zero);

        if (!(vector3 != Vector3.zero))
        {
            return;
        }
        Color c2 = new Color(vector3.x, vector3.y, vector3.z);

        curveData.m_Color = c2;
        this.AddCurve(curveData);
        for (int index = 0; index < this.m_AvailableColors.Count; ++index)
        {
            if (ParticleSystemCurveEditor.SameColor(this.m_AvailableColors[index], c2))
            {
                this.m_AvailableColors.RemoveAt(index);
                break;
            }
        }
    }