Esempio n. 1
0
    IEnumerator Die()
    {
        gameObject.GetComponent <Renderer>().enabled           = false;
        gameObject.GetComponent <DeathTouchHazard>().hazardous = false;
        particle.DeathParticleRelease(this.gameObject, true);
        yield return(new WaitForSeconds(particle.deathParticle.GetComponent <ParticleSystem>().main.duration));

        DestroyObject(gameObject);
    }
Esempio n. 2
0
    public IEnumerator RespawnPlayer()
    {
        particle.DeathParticleRelease(player.gameObject);
        player.enabled = false;
        player.GetComponent <Renderer>().enabled     = false;
        player.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0);
        player.ResetShootingCooldown();
        yield return(new WaitForSeconds(delayBeforeRespawn));

        player.enabled = true;
        player.GetComponent <Renderer>().enabled = true;
        player.transform.position = currentCheckpoint.transform.position;

        particle.RespawnParticleRelease(player);
        yield break;
    }