private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.CompareTag("SafeZone"))
        {
            inSafe -= 1;

            if (inSafe <= 0)
            {
                AkSoundEngine.PostEvent("fade_out_calm", gameObject);
                particles.HealStop();
            }
        }
        else if (other.gameObject.CompareTag("DangerZone"))
        {
            inDanger -= 1;
            if (inDanger <= 0)
            {
                AkSoundEngine.PostEvent("fade_out_stress", gameObject);
                particles.DamageStop();
            }
        }

        if (inDanger <= 0 && inSafe <= 0)
        {
            AkSoundEngine.PostEvent("fade_to_main", gameObject);
        }
    }