/// <summary> /// 图片路径 /// </summary> /// <param name="status"></param> private void ImagePath(Particle.StatusParticle status) { var window = _window as UISpecialeffectsWindow; if (status == Particle.StatusParticle.closing_date) { window.imagePath = "share/atlas/battle/headtitle/closing_date.ab"; } else if (status == Particle.StatusParticle.inner_ring_fate) { window.imagePath = "share/atlas/battle/headtitle/fate.ab"; } else if (status == Particle.StatusParticle.inner_ring_free_time) { window.imagePath = "share/atlas/battle/headtitle/rich_time.ab"; } else if (status == Particle.StatusParticle.inner_ring_investment) { window.imagePath = "share/atlas/battle/headtitle/investment.ab"; } else if (status == Particle.StatusParticle.inner_ring_quality_life) { window.imagePath = "share/atlas/battle/headtitle/improve_the_quality_of_life.ab"; } else if (status == Particle.StatusParticle.outer_ring_fate) { window.imagePath = "share/atlas/battle/headtitle/fate.ab"; } else if (status == Particle.StatusParticle.outer_ring_great_opportunity) { window.imagePath = "share/atlas/battle/headtitle/opportunity.ab"; } else if (status == Particle.StatusParticle.outer_ring_little_chance) { window.imagePath = "share/atlas/battle/headtitle/opportunity.ab"; } else if (status == Particle.StatusParticle.outer_ring_risk) { window.imagePath = "share/atlas/battle/headtitle/risk.ab"; } else if (status == Particle.StatusParticle.specialcharitycard) { window.imagePath = "share/atlas/battle/headtitle/philanthropic_undertaking.ab"; } else if (status == Particle.StatusParticle.specialchild) { window.imagePath = "share/atlas/battle/headtitle/give_birth_to_a_child.ab"; } else if (status == Particle.StatusParticle.specialhealth) { window.imagePath = "share/atlas/battle/headtitle/health_management.ab"; } else if (status == Particle.StatusParticle.specialstudy) { window.imagePath = "share/atlas/battle/headtitle/further_study.ab"; } }
/// <summary> /// 设置标题的信息 /// </summary> /// <param name="tra"></param> /// <param name="status"></param> public void setHeadImage(Transform tra, Particle.StatusParticle status) { ImagePath(status); var window = _window as UISpecialeffectsWindow; if (null != window) { window.SetImagePos(tra); mUpdateImage = true; } }