Esempio n. 1
0
 public void OnTriggerStay(Collider other)
 {
     if (leftController.controller.GetHairTriggerUp() || rightController.controller.GetHairTriggerUp())
     {
         // check if the participant made an answer then move on to next trial
         if (ps.ChoiceMade())
         {
             ps.IncTrial();
             if (ps.IsFinished())
             {
                 SceneManager.LoadScene("FinalScene", LoadSceneMode.Single);
             }
             Debug.Log(string.Format("Starting trial {0} at {1}", ps.GetTrial(), Time.time));
         }
     }
 }
Esempio n. 2
0
    //called by buttons' OnClickButton 
    public void Clicked(string clickedTag)
    {
        if (clickedTag == "NEXT")
        {
            if (ps.GetTrial() > 0 && !ps.ChoiceMade()) return;

            //Debug.Log("nex~~~~~");
            //collect data
            if (ps.IsFinished())
            {
                SceneManager.LoadScene("FinalScene", LoadSceneMode.Single);
            }
            Debug.Log("Incrementing Trial");
            ps.IncTrial();

            //Debug.Log(string.Format("Starting trial {0} at {1}", ps.GetTrial(), Time.time));
            //Despawn current box
            this.GetComponent<DespawnObject>().buttonDespawn();
            for (int i = 0; i < choices.Count; i++)
            {
                if (choices[i].GetComponent<CustomTag>().getTag(0) != "NEXT")
                {
                    choices[i].GetComponent<Renderer>().material = noChoiceMat;
                }
                else
                {
                    choices[i].GetComponent<Renderer>().material = neutralMat;
                }
            }
            //Spawn in new box
            this.GetComponent<SpawnRandomBox>().spawn();
            firstChoice = true;
        }
        else
        {
            if (firstChoice == true)
            {
                //collect data
                if (ps.SetChoice(clickedTag))
                {
                    ps.GetDataFarmer().Save(new DFAnswerSelection());
                    //Debug.Log(string.Format("Answer selected: {0}", ps.GetLastChoice()));
                }

                firstChoice = false;
                GameObject[] currentObjs = GameObject.FindGameObjectsWithTag("Interactable Object");
                foreach (GameObject cube in currentObjs)
                {
                    string chosenTag = ParticipantStatus.GetInstance().GetCategory();
                    ParticipantStatus.GetInstance().SetChoice(chosenTag);

                    if (chosenTag == clickedTag)
                    {
                        for (int i = 0; i < choices.Count; i++)
                        {
                            if (choices[i].GetComponent<CustomTag>().getTag(0) != "NEXT")
                            {
                                if (choices[i].GetComponent<CustomTag>().getTag(0) != chosenTag)
                                {
                                    choices[i].GetComponent<Renderer>().material = neutralMat;
                                }
                                else
                                {
                                    choices[i].GetComponent<Renderer>().material = correctMat;
                                }
                            }
                            else
                            {
                                choices[i].GetComponent<Renderer>().material = nextMat;
                            }
                        }
                    }
                    else
                    {

                        for (int i = 0; i < choices.Count; i++)
                        {
                            if (choices[i].GetComponent<CustomTag>().getTag(0) != "NEXT")
                            {
                                if (choices[i].GetComponent<CustomTag>().getTag(0) != chosenTag)
                                {
                                    choices[i].GetComponent<Renderer>().material = neutralMat;
                                }
                                else
                                {
                                    choices[i].GetComponent<Renderer>().material = correctMat;
                                }
                                if (choices[i].GetComponent<CustomTag>().getTag(0) == clickedTag)
                                {
                                    choices[i].GetComponent<Renderer>().material = wrongMat;
                                }
                            }
                            else
                            {
                                choices[i].GetComponent<Renderer>().material = nextMat;
                            }
                        }
                    }
                }
            }
        }
    }