// Use this for initialization void Start() { rigidbody = GetComponent <Rigidbody>(); parkourGameManager = FindObjectOfType <ParkourGameManager>(); bodyCollision = transform.Find("BodyCollision").gameObject; startBodyCollisionScale = bodyCollision.transform.localScale; }
// Use this for initialization void Start() { rigidbody = GetComponent <Rigidbody>(); parkourGameManager = FindObjectOfType <ParkourGameManager>(); }
// Use this for initialization void Start() { parkourGameManager = FindObjectOfType <ParkourGameManager>(); slowMagnification = parkourGameManager.SlowMagnification(); }