//******************************************* //BEGIN TAKE DAMAGE AND REMOVE UNIT PROCEDURE //******************************************* public void TakeDamage(int rawDamage, Vector3 impactPoint, WorldObject woDoingDamage) { if (rawDamage > 0 && paramManager.IsDead) { return; } int damage = ConsiderDamageMultipliers(rawDamage); paramManager.HPmod(damage); ConsiderShowingDamageOnWorldInfoCanvas(damage, impactPoint); if (StageManager.Instance) { foreach (Player p in StageManager.Instance.listOfPlayersWithWorldInfoCanvas) { p.worldInfoCanvasScript.UpdateWorldObjectStats(worldObject); } } if (paramManager.IsDead) { if (woDoingDamage && woDoingDamage.player) { RewardKiller(woDoingDamage.player); } ManageDeathOfWorldObject(); } }