void Start() { SoundManager.instance.BgmApply(Bgm.RuleEditor); Panel2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(false); }
/// <summary> /// Sets interface screens according to given input /// </summary> /// <param name="step"></param> public void SetInterface(int step) { if (step == 0) { Intro.SetActive(true); Intro.SetActive(true); CloseBtn.SetActive(false); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(false); } else if (step == 1) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(true); Settings1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(false); } else if (step == 2) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(true); Settings2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(false); } else if (step == 3) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(true); Panel4.SetActive(false); } else if (step == 4) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(true); } }
// Use this for initialization void Start() { FadeImage.enabled = false; Mainpanel.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(false); Panel5.SetActive(false); Gamepanel.SetActive(false); Resultpanel.SetActive(false); prevpanel = Mainpanel; PanelNumber = 0; gamemode = false; Timer = false; }
public void PanelChange3() { Panel3.SetActive(false); Panel4.SetActive(true); }