public KryptonListView()
        {
            SetStyle(ControlStyles.AllPaintingInWmPaint
                     | ControlStyles.OptimizedDoubleBuffer
                     | ControlStyles.SupportsTransparentBackColor // Cannot get thi sto work (Code removed)!!
                     | ControlStyles.EnableNotifyMessage
                     , true);

            base.OwnerDraw = true;
            // We need to repaint entire control whenever resized
            SetStyle(ControlStyles.ResizeRedraw, true);
            // Yes, we want to be drawn double buffered by default
            DoubleBuffered = true;

            // Default fields
            _alwaysActive    = true;
            _style           = ButtonStyle.ListItem;
            Padding          = new Padding(1);
            base.BorderStyle = System.Windows.Forms.BorderStyle.None;

            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);

            // Set the palette and renderer to the defaults as specified by the manager
            Redirector = new PaletteRedirect(null);
            CacheNewPalette(KryptonManager.CurrentGlobalPalette);

            KryptonManager.GlobalPaletteChanged += OnGlobalPaletteChanged;

            NeedPaintDelegate = OnNeedPaint;

            // Create the palette storage
            Images = new CheckBoxImages(NeedPaintDelegate);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, Images);
            StateCommon            = new PaletteListStateRedirect(Redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, NeedPaintDelegate);
            OverrideFocus          = new PaletteListItemTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate);
            StateDisabled          = new PaletteListState(StateCommon, NeedPaintDelegate);
            StateActive            = new PaletteDouble(StateCommon, NeedPaintDelegate);
            StateNormal            = new PaletteListState(StateCommon, NeedPaintDelegate);
            StateTracking          = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate);
            StatePressed           = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate);
            StateCheckedNormal     = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate);
            StateCheckedTracking   = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate);
            StateCheckedPressed    = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate);
            // Create manager and view for drawing the background
            ViewDrawPanel = new ViewDrawPanel(StateNormal.Back);

            // Create the override handling classes
            _overrideNormal          = new PaletteTripleOverride(OverrideFocus.Item, StateNormal.Item, PaletteState.FocusOverride);
            _overrideTracking        = new PaletteTripleOverride(OverrideFocus.Item, StateTracking.Item, PaletteState.FocusOverride);
            _overridePressed         = new PaletteTripleOverride(OverrideFocus.Item, StatePressed.Item, PaletteState.FocusOverride);
            _overrideCheckedNormal   = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedNormal.Item, PaletteState.FocusOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedTracking.Item, PaletteState.FocusOverride);
            _overrideCheckedPressed  = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedPressed.Item, PaletteState.FocusOverride);

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox   = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _layoutCheckBox = new ViewLayoutCenter
            {
                _drawCheckBox
            };
            _layoutCheckBoxAfter = new ViewLayoutSeparator(3, 0);
            _layoutCheckBoxStack = new ViewLayoutStack(true)
            {
                _layoutCheckBox,
                _layoutCheckBoxAfter
            };
            // Stack used to layout the location of the node image
            _layoutImage       = new ViewLayoutSeparator(0, 0);
            _layoutImageAfter  = new ViewLayoutSeparator(3, 0);
            _layoutImageCenter = new ViewLayoutCenter(_layoutImage);
            _layoutImageStack  = new ViewLayoutStack(true)
            {
                _layoutImageCenter,
                _layoutImageAfter
            };
            _layoutImageState       = new ViewLayoutSeparator(16, 16);
            _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState);
            // Create the draw element for owner drawing individual items
            _contentValues = new ShortTextValue();
            _drawButton    = new ViewDrawButton(StateDisabled.Item, _overrideNormal,
                                                _overrideTracking, _overridePressed,
                                                _overrideCheckedNormal, _overrideCheckedTracking,
                                                _overrideCheckedPressed,
                                                new PaletteMetricRedirect(Redirector),
                                                _contentValues, VisualOrientation.Top, false);

            // Place check box on the left and the label in the remainder
            _layoutDockerTile = new ViewLayoutDocker
            {
                { _layoutImageStack, ViewDockStyle.Left },
                { _layoutImageCenterState, ViewDockStyle.Left },
                { _layoutCheckBoxStack, ViewDockStyle.Left },
                { _drawButton, ViewDockStyle.Fill }
            };

            _layoutDockerSmall = new ViewLayoutDocker
            {
                { _drawButton, ViewDockStyle.Left },
                { _layoutImageStack, ViewDockStyle.Left },
                { _layoutImageCenterState, ViewDockStyle.Left },
                { _layoutCheckBoxStack, ViewDockStyle.Left }
            };

            // Place check box on the left and the text to match the width
            _layoutDockerCheckLarge = new ViewLayoutDocker
            {
                { _layoutImageStack, ViewDockStyle.Left },
                { _layoutImageCenterState, ViewDockStyle.Left },
                { _layoutCheckBoxStack, ViewDockStyle.Left },
                { _drawButton, ViewDockStyle.Bottom }
            };

            // Create the element that fills the remainder space and remembers fill rectangle
            _layoutFill = new ViewLayoutFill(this)
            {
                DisplayPadding = new Padding(1)
            };

            // Create inner view for placing inside the drawing docker
            _drawDockerInner = new ViewLayoutDocker
            {
                { _layoutFill, ViewDockStyle.Fill }
            };

            // Create view for the control border and background
            _drawDockerOuter = new ViewDrawDocker(StateNormal.Back, StateNormal.Border)
            {
                { _drawDockerInner, ViewDockStyle.Fill }
            };

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDockerOuter);
            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);
            StateCommon.Item.Content.ShortText.MultiLine  = InheritBool.True;
            StateCommon.Item.Content.ShortText.MultiLineH = PaletteRelativeAlign.Center;
            StateCommon.Item.Content.ShortText.TextH      = PaletteRelativeAlign.Center;
        }
 /// <summary>
 /// Initialize a new instance of the PaletteListState class.
 /// </summary>
 /// <param name="inherit">Source for inheriting values.</param>
 /// <param name="needPaint">Delegate for notifying paint requests.</param>
 public PaletteListState(PaletteListStateRedirect inherit,
                         NeedPaintHandler needPaint)
     : base(inherit, needPaint) =>