public KryptonListView() { SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.SupportsTransparentBackColor // Cannot get thi sto work (Code removed)!! | ControlStyles.EnableNotifyMessage , true); base.OwnerDraw = true; // We need to repaint entire control whenever resized SetStyle(ControlStyles.ResizeRedraw, true); // Yes, we want to be drawn double buffered by default DoubleBuffered = true; // Default fields _alwaysActive = true; _style = ButtonStyle.ListItem; Padding = new Padding(1); base.BorderStyle = System.Windows.Forms.BorderStyle.None; // We need to create and cache a device context compatible with the display _screenDC = PI.CreateCompatibleDC(IntPtr.Zero); // Set the palette and renderer to the defaults as specified by the manager Redirector = new PaletteRedirect(null); CacheNewPalette(KryptonManager.CurrentGlobalPalette); KryptonManager.GlobalPaletteChanged += OnGlobalPaletteChanged; NeedPaintDelegate = OnNeedPaint; // Create the palette storage Images = new CheckBoxImages(NeedPaintDelegate); _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, Images); StateCommon = new PaletteListStateRedirect(Redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, NeedPaintDelegate); OverrideFocus = new PaletteListItemTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate); StateDisabled = new PaletteListState(StateCommon, NeedPaintDelegate); StateActive = new PaletteDouble(StateCommon, NeedPaintDelegate); StateNormal = new PaletteListState(StateCommon, NeedPaintDelegate); StateTracking = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StatePressed = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StateCheckedNormal = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StateCheckedTracking = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StateCheckedPressed = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); // Create manager and view for drawing the background ViewDrawPanel = new ViewDrawPanel(StateNormal.Back); // Create the override handling classes _overrideNormal = new PaletteTripleOverride(OverrideFocus.Item, StateNormal.Item, PaletteState.FocusOverride); _overrideTracking = new PaletteTripleOverride(OverrideFocus.Item, StateTracking.Item, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(OverrideFocus.Item, StatePressed.Item, PaletteState.FocusOverride); _overrideCheckedNormal = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedNormal.Item, PaletteState.FocusOverride); _overrideCheckedTracking = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedTracking.Item, PaletteState.FocusOverride); _overrideCheckedPressed = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedPressed.Item, PaletteState.FocusOverride); // Create the check box image drawer and place inside element so it is always centered _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages); _layoutCheckBox = new ViewLayoutCenter { _drawCheckBox }; _layoutCheckBoxAfter = new ViewLayoutSeparator(3, 0); _layoutCheckBoxStack = new ViewLayoutStack(true) { _layoutCheckBox, _layoutCheckBoxAfter }; // Stack used to layout the location of the node image _layoutImage = new ViewLayoutSeparator(0, 0); _layoutImageAfter = new ViewLayoutSeparator(3, 0); _layoutImageCenter = new ViewLayoutCenter(_layoutImage); _layoutImageStack = new ViewLayoutStack(true) { _layoutImageCenter, _layoutImageAfter }; _layoutImageState = new ViewLayoutSeparator(16, 16); _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState); // Create the draw element for owner drawing individual items _contentValues = new ShortTextValue(); _drawButton = new ViewDrawButton(StateDisabled.Item, _overrideNormal, _overrideTracking, _overridePressed, _overrideCheckedNormal, _overrideCheckedTracking, _overrideCheckedPressed, new PaletteMetricRedirect(Redirector), _contentValues, VisualOrientation.Top, false); // Place check box on the left and the label in the remainder _layoutDockerTile = new ViewLayoutDocker { { _layoutImageStack, ViewDockStyle.Left }, { _layoutImageCenterState, ViewDockStyle.Left }, { _layoutCheckBoxStack, ViewDockStyle.Left }, { _drawButton, ViewDockStyle.Fill } }; _layoutDockerSmall = new ViewLayoutDocker { { _drawButton, ViewDockStyle.Left }, { _layoutImageStack, ViewDockStyle.Left }, { _layoutImageCenterState, ViewDockStyle.Left }, { _layoutCheckBoxStack, ViewDockStyle.Left } }; // Place check box on the left and the text to match the width _layoutDockerCheckLarge = new ViewLayoutDocker { { _layoutImageStack, ViewDockStyle.Left }, { _layoutImageCenterState, ViewDockStyle.Left }, { _layoutCheckBoxStack, ViewDockStyle.Left }, { _drawButton, ViewDockStyle.Bottom } }; // Create the element that fills the remainder space and remembers fill rectangle _layoutFill = new ViewLayoutFill(this) { DisplayPadding = new Padding(1) }; // Create inner view for placing inside the drawing docker _drawDockerInner = new ViewLayoutDocker { { _layoutFill, ViewDockStyle.Fill } }; // Create view for the control border and background _drawDockerOuter = new ViewDrawDocker(StateNormal.Back, StateNormal.Border) { { _drawDockerInner, ViewDockStyle.Fill } }; // Create the view manager instance ViewManager = new ViewManager(this, _drawDockerOuter); // We need to create and cache a device context compatible with the display _screenDC = PI.CreateCompatibleDC(IntPtr.Zero); StateCommon.Item.Content.ShortText.MultiLine = InheritBool.True; StateCommon.Item.Content.ShortText.MultiLineH = PaletteRelativeAlign.Center; StateCommon.Item.Content.ShortText.TextH = PaletteRelativeAlign.Center; }
/// <summary> /// Initialize a new instance of the PaletteListState class. /// </summary> /// <param name="inherit">Source for inheriting values.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public PaletteListState(PaletteListStateRedirect inherit, NeedPaintHandler needPaint) : base(inherit, needPaint) =>