public void SetFinal() { this.Status |= Pair.PairStatus.PairFinal; }
public void SetRemoved() { this.Status |= Pair.PairStatus.PairRemoved; }
public void ClearRemoved() { this.Status &= ~Pair.PairStatus.PairRemoved; }
public void SetBuffered() { this.Status |= Pair.PairStatus.PairBuffered; }
public void ClearBuffered() { this.Status &= ~Pair.PairStatus.PairBuffered; }