Beispiel #1
0
 public void SetFinal()
 {
     this.Status |= Pair.PairStatus.PairFinal;
 }
Beispiel #2
0
 public void SetRemoved()
 {
     this.Status |= Pair.PairStatus.PairRemoved;
 }
Beispiel #3
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 public void ClearRemoved()
 {
     this.Status &= ~Pair.PairStatus.PairRemoved;
 }
Beispiel #4
0
 public void SetBuffered()
 {
     this.Status |= Pair.PairStatus.PairBuffered;
 }
Beispiel #5
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 public void ClearBuffered()
 {
     this.Status &= ~Pair.PairStatus.PairBuffered;
 }
Beispiel #6
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 public void SetRemoved()
 {
     this.Status |= Pair.PairStatus.PairRemoved;
 }
Beispiel #7
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 public void SetFinal()
 {
     this.Status |= Pair.PairStatus.PairFinal;
 }
Beispiel #8
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 public void SetBuffered()
 {
     this.Status |= Pair.PairStatus.PairBuffered;
 }
Beispiel #9
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 public void ClearRemoved()
 {
     this.Status &= ~Pair.PairStatus.PairRemoved;
 }
Beispiel #10
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 public void ClearBuffered()
 {
     this.Status &= ~Pair.PairStatus.PairBuffered;
 }