IEnumerator Start() { PageManerger.CloseAllPage(); yield return(null); PageManerger.ChangePage(PageType.Test_MainPage); }
public void OnSetGameType(string p_gameName) { print("<color=blue><size=25>" + "設定遊戲類型" + "</size></color>"); Game.Type = (GameType)Enum.Parse(typeof(GameType), p_gameName); print(Game.Type); PageManerger.ChangePage(PageType.GameSettingPage); }
IEnumerator Start() { Debug.unityLogger.logEnabled = false; PageManerger.CloseAllPage(); yield return(null); PageManerger.ChangePage(PageType.Test_MainPage); }
public void OnToShopBtn() { print("<color=blue><size=25>" + "去商店頁面" + "</size></color>"); PageManerger.ChangePage(PageType.ShopPage); }
public void OnToSettingBtn() { print("<color=blue><size=25>" + "去設定頁面" + "</size></color>"); PageManerger.ChangePage(PageType.SettingPage); }
public void OnToGameBtn() { print("<color=blue><size=25>" + "去遊戲頁面" + "</size></color>"); PageManerger.ChangePage(PageType.GamePage); }
public void ToSettingPage() { print("設定頁面"); PageManerger.ChangePage(PageType.SettingPage); }
public void OnToMainPage() { PageManerger.ChangePage(PageType.Test_MainPage); }
void Start() { PageManerger.CloseAllPage(); PageManerger.ChangePage(PageType.MainPage); }
public void OnToSecondPage() { PageManerger.ChangePage(PageType.Test_SecondPage); }
public void ToSelectLevel(int p_level) { print("選擇關卡:" + p_level); PageManerger.ChangePage(PageType.Level_2Page); Game.CLASS = p_level; }