public IEnumerator PacmansSpeedResets()
        {
            pacmanMovement.ResetSpeed();
            yield return(new WaitForSeconds(WAIT_TIME));

            Assert.AreEqual(pacmanMovement.GetSpeed(), pacmanMovement.GetOriginalSpeed());
        }
        public IEnumerator CanMoveEntities()
        {
            PacmanMovement pm = pacman.GetComponent <PacmanMovement>();

            goManager.StartMovingEntities();
            yield return(new WaitForSeconds(WAIT_TIME));

            Assert.AreEqual(pm.GetOriginalSpeed(), pm.GetSpeed());
            Assert.AreEqual(ghost.GetSpeed(), ghost.GetMovingSpeed());
        }