Esempio n. 1
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        /// <inheritdoc />
        public PackingResult FindMinimumBoundingBox(IEnumerable <PPRect> rects, CancellationToken cancellationToken = default)
        {
            if (!rects.Any())
            {
                return(new PackingResult(0, 0, rects));
            }

            PackingResult bestPacking = null;

            foreach ((int W, int H) in GetDimensionsToTry(rects))
            {
                if (cancellationToken.IsCancellationRequested)
                {
                    return(bestPacking);
                }
                PackingResult currPacking = placementAlgorithm.PlaceRects(W, H, rects, cancellationToken);
                if (bestPacking == null || (currPacking != null && currPacking.Width * currPacking.Height < bestPacking.Width * bestPacking.Height))
                {
                    bestPacking = currPacking;
                }
            }

            if (bestPacking != null && (!IsPoT(bestPacking.Width) || !IsPoT(bestPacking.Height)))
            {
                return(new PackingResult(NextPoT(bestPacking.Width), NextPoT(bestPacking.Height), bestPacking.Rects));
            }
            return(bestPacking);
        }
Esempio n. 2
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        /// <summary>
        /// Checkes whether the packing result is valid
        /// I.e. it checks whether there are no overlaps between the rectangles
        /// And that it fit into result.Width x result.Height rectangle
        /// </summary>
        /// <param name="result">Packing result to be checked</param>
        /// <exception cref="ArgumentNullException">Is thrown when the <paramref name="result"/> is null</exception>
        /// <returns>true if the <paramref name="result"/> is valid, false otherwise</returns>
        public static bool IsPackingResultValid(PackingResult result)
        {
            if (result == null)
            {
                throw new ArgumentNullException($"The {nameof(result)} cannot be null");
            }

            var tmp     = result.Rects.ToList();
            var indices = Enumerable.Range(0, tmp.Count);

            foreach (var i in indices)
            {
                foreach (var j in indices)
                {
                    if (j < i)
                    {
                        if (tmp[i].IntersectsWith(tmp[j]))
                        {
                            return(false);
                        }
                    }
                }
            }

            return(tmp.Max(x => x.Right) <= result.Width && tmp.Max(x => x.Bottom) <= result.Height);
        }
Esempio n. 3
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 /// <summary>
 /// Calculates the packing area fitness function
 /// </summary>
 /// <param name="result">The <see cref="PackingResult"/> for which the packing area fitness will be calculated</param>
 /// <returns>The packing area fitness function</returns>
 private static double PackingAreaFitnessFunction(PackingResult result)
 {
     if (result == null)
     {
         return(1.0 / double.MaxValue);
     }
     return(1.0 / (result.Width * result.Height));
 }
Esempio n. 4
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        public static Rect[] Combine(Texture2D texture, Texture2D[] textures, int width, int height, bool forceSquare, int padding, int maxSize)
        {
            PackingResult result = new PackingResult();

            if (!TexCombine.Packing(ref result, textures, width, height, forceSquare, padding, maxSize))
            {
                return(null);
            }

            width  = result.width;
            height = result.height;

            texture.Resize(width, height);
            texture.SetPixels(new Color[width * height]);

            // The returned rects
            Rect[] rects = new Rect[textures.Length];

            for (int i = 0; i < textures.Length; i++)
            {
                Texture2D tex = textures[i];
                if (tex == null)
                {
                    continue;
                }

                Rect    rect     = result.data[i].rect;
                int     xPadding = (result.data[i].paddingX ? padding : 0);
                int     yPadding = (result.data[i].paddingY ? padding : 0);
                Color[] colors   = tex.GetPixels();

                // Would be used to rotate the texture if need be.
                if (rect.width != tex.width + xPadding)
                {
                    Color[] newColors = tex.GetPixels();

                    for (int x = 0; x < rect.width; x++)
                    {
                        for (int y = 0; y < rect.height; y++)
                        {
                            int prevIndex = ((int)rect.height - (y + 1)) + x * (int)tex.width;
                            newColors[x + y * (int)rect.width] = colors[prevIndex];
                        }
                    }

                    colors = newColors;
                }

                texture.SetPixels((int)rect.x, (int)rect.y, (int)rect.width - xPadding, (int)rect.height - yPadding, colors);
                rect.x     /= width;
                rect.y     /= height;
                rect.width  = (rect.width - xPadding) / width;
                rect.height = (rect.height - yPadding) / height;
                rects[i]    = rect;
            }
            texture.Apply();
            return(rects);
        }
Esempio n. 5
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        /// <summary>
        /// Calculates a trim loss value for a given <paramref name="result"/>
        /// </summary>
        /// <param name="result">The <see cref="PackingResult"/> for which the trimm loss will be calculated</param>
        /// <returns>The trim loss value</returns>
        private static double TrimLossValue(PackingResult result)
        {
            if (result == null)
            {
                return(double.MaxValue);
            }
            double areaOfWholePacking   = result.Width * result.Height;
            double sumOfAreasOfSubRects = result.Rects.Select(x => x.Width * x.Height).Sum();

            return((areaOfWholePacking - sumOfAreasOfSubRects) / areaOfWholePacking);
        }
Esempio n. 6
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        public PackingResult <TexturedTile, TexturedTileSegment> Pack(bool commitToLevel)
        {
            PackingResult <TexturedTile, TexturedTileSegment> result = Pack();

            if (result.OrphanCount == 0 && commitToLevel)
            {
                Commit();
            }

            return(result);
        }
Esempio n. 7
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        /// <summary>
        /// Creates a texture atlas from a given packing result
        /// </summary>
        /// <param name="packing"></param>
        /// <exception cref="ArgumentNullException">Is thrown when the <paramref name="packing"/> is null</exception>
        public TextureAtlas(PackingResult packing)
        {
            if (packing == null)
            {
                throw new ArgumentNullException($"The {nameof(packing)} cannot be null");
            }

            Width  = packing.Width;
            Height = packing.Height;
            Rects  = packing.Rects;
            bmp    = new Lazy <SKBitmap>(() => GetBitmap());
            image  = new Lazy <PPImage>(GetImage);
        }
Esempio n. 8
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        /// <inheritdoc />
        public PackingResult FindMinimumBoundingBox(IEnumerable <PPRect> rects, System.Threading.CancellationToken cancellationToken = default)
        {
            if (!rects.Any())
            {
                return(new PackingResult(0, 0, Enumerable.Empty <PPRect>()));
            }

            (int currBestW, int currBestH, int area, int maxRectW) = GetInitialBoundary(rects);
            int           currW = currBestW - 1, currH = currBestH;
            PackingResult bestPacking = placementAlgo.PlaceRects(currBestW, currBestH, rects);

            while (currW > maxRectW)
            {
                if (cancellationToken.IsCancellationRequested)
                {
                    return(bestPacking);
                }

                if (currW * currH > currBestW * currBestH)
                {
                    currW--;
                    continue;
                }

                PackingResult currentPacking;
                if ((currentPacking = placementAlgo.PlaceRects(currW, currH, rects, cancellationToken)) != null)
                {
                    if (currW * currH < currBestH * currBestW)
                    {
                        currBestW   = currW;
                        currBestH   = currH;
                        bestPacking = currentPacking;
                    }
                    currW--;
                }
                else
                {
                    currH++;
                    continue;
                }

                if (currW * currH < area)
                {
                    currH++;
                }
            }


            return(bestPacking);
        }
Esempio n. 9
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 //Another fitness function ...
 /// <summary>
 /// Calculates the packing trim loss fitness function
 /// </summary>
 /// <param name="result">The <see cref="PackingResult"/> for which the trim loss fitness will be calculated</param>
 /// <returns>The packing trim loss fitness function</returns>
 private static double PackingTrimLossFitnessFunction(PackingResult result)
 {
     return(1.0 / (Epsilon + TrimLossValue(result)));
 }
Esempio n. 10
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 //Would make more sense to pass GeneticDataStructure instead, be we would not like to spend time of another decode call ..
 private static double FitnessFunction(PackingResult result)
 {
     return(PackingAreaFitnessFunction(result));
 }
Esempio n. 11
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        private static bool Packing(ref PackingResult result, Texture2D[] textures, int width, int height, bool forceSquare, int padding, int maxSize)
        {
            if (width > maxSize && height > maxSize)
            {
                return(false);
            }

            if (width > maxSize || height > maxSize)
            {
                int temp = width;
                width  = height;
                height = temp;
            }
            if (forceSquare)
            {
                if (width > height)
                {
                    height = width;
                }
                else if (height > width)
                {
                    width = height;
                }
            }

            if (result.packing == null)
            {
                result.packing = new RectangularPacking(width, height, false);
            }
            else
            {
                result.packing.Reset(width, height, false);
            }

            result.width  = width;
            result.height = height;

            if (result.data == null)
            {
                result.data = new PackingData[textures.Length];
            }

            for (int i = 0; i < textures.Length; i++)
            {
                Texture2D tex = textures[i];
                if (tex == null)
                {
                    continue;
                }

                Rect rect = default(Rect);

                int xPadding = 1;
                int yPadding = 1;

                for (xPadding = 1; xPadding >= 0; --xPadding)
                {
                    for (yPadding = 1; yPadding >= 0; --yPadding)
                    {
                        rect = result.packing.Insert(tex.width + (xPadding * padding), tex.height + (yPadding * padding), RectangularPacking.Heuristic.BestAreaFit);
                        if (rect.width != 0 && rect.height != 0)
                        {
                            break;
                        }

                        // After having no padding if it still doesn't fit -- increase texture size.
                        else if (xPadding == 0 && yPadding == 0)
                        {
                            return(TexCombine.Packing(ref result, textures,
                                                      width * (width <= height ? 2 : 1),
                                                      height * (height < width ? 2 : 1),
                                                      forceSquare, padding, maxSize));
                        }
                    }
                    if (rect.width != 0 && rect.height != 0)
                    {
                        break;
                    }
                }

                result.data[i].rect     = rect;
                result.data[i].paddingX = (xPadding != 0);
                result.data[i].paddingY = (yPadding != 0);
            }

            return(true);
        }
Esempio n. 12
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        // todo show which reqs are fulfilled and which not
        public override bool GetPacking(List <PackingRequest> request, TrackingSpaceRoot ram, out Dictionary <PackingRequest, PackingResult> result)
        {
            var placeableObjects = new List <PlaceableObject>();

            foreach (var req in request)
            {
                var obj = new PlaceableObject((int)Math.Ceiling(req.Size.x), (int)Math.Ceiling(req.Size.y),
                                              req.Places,
                                              _convertToSideRequirement(req.WallY), _convertToSideRequirement(req.WallX),
                                              req.IsSemiWall,
                                              req.PlaceFarAway);
                obj.Request = req;

                placeableObjects.Add(obj);
            }

            var tilesAvailable = (bool[, ])ram.TileAvailable.Clone();

            DeterministicPacker packer = new DeterministicPacker(true);


            var bestWallScore = int.MaxValue;
            List <PlacedObject> bestPlacedObjs = null;

            for (int i = 0; i < InitialRunsPacker; i++)
            {
                float acceptProbability = (float)i / InitialRunsPacker;

                List <PlacedObject> placedObjs;

                var firstFitScore = packer.Pack(out placedObjs,
                                                placeableObjects, tilesAvailable,
                                                ExecutionMode == Modes.Performance ? PlacementScoreRequirement.OnlyBestWall : PlacementScoreRequirement.PreferBest,
                                                false,
                                                acceptProbability);

                if (placedObjs == null)
                {
                    continue;
                }

                var wallScore = DeterministicPacker.GetScore(placedObjs, true);

                if (wallScore <= bestWallScore)
                {
                    bestPlacedObjs = placedObjs;
                    bestWallScore  = wallScore;
                }
            }

            if (bestPlacedObjs == null)
            {
                result = null;
                return(false);
            }

            if (ExecutionMode == Modes.Quality)
            {
                List <PlacedObject> annealedPlacedObjs = null;
                var annealingScore = packer.ImprovePackingAccordingToPlacementScores(out annealedPlacedObjs, bestPlacedObjs);

                var wallScore = DeterministicPacker.GetScore(annealedPlacedObjs, true);

                if (wallScore > 0)
                {
                    result = null;
                    return(false);
                }

                bestPlacedObjs = annealedPlacedObjs;
            }

            // convert PackedObject to PackingResult
            result = new Dictionary <PackingRequest, PackingResult>();
            foreach (var placedObj in bestPlacedObjs)
            {
                var placeableObj = placedObj.PlaceableObject;
                var xDim         = placedObj.Flipped
                    ? placeableObj.Dimensions.Y
                    : placeableObj.Dimensions.X;
                var yDim = placedObj.Flipped
                    ? placeableObj.Dimensions.X
                    : placeableObj.Dimensions.Y;

                var res = new PackingResult()
                {
                    Allocation = new Vector2Int(xDim, yDim),
                    Pointer    = new Vector2Int(placedObj.Position.X, placedObj.Position.Y),
                    Reverse    = placedObj.Flipped
                };

                result[placeableObj.Request] = res;
            }

            return(true);
        }
Esempio n. 13
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        /// <inheritdoc />
        public PackingResult PlaceRects(int width, int height, IEnumerable <PPRect> rects, CancellationToken token = default)
        {
            Progress = 0;
            if (width < 0 || height < 0)
            {
                throw new ArgumentOutOfRangeException($"The {nameof(width)} and {nameof(height)} should be non-negative");
            }

            var sortedInput = sorter.SortImages(rects);

            int inputSize   = rects.Count();
            int placedRects = 0;

            int actualWidth  = 0;
            int actualHeight = 0;

            RectComparer       rectComparer              = new RectComparer();
            PointComparer      ptComparer                = new PointComparer();
            SortedSet <PPRect> currentPacking            = new SortedSet <PPRect>(rectComparer);
            SortedDictionary <SKPointI, int> pointsToTry = new SortedDictionary <SKPointI, int>(ptComparer)
            {
                { new SKPointI(0, 0), -1 } //the current packing is empty, so only point to try is point [0,0]
            };

            SKPointI[] pointsToAdd = new SKPointI[2];
            foreach (var x in sortedInput)
            {
                if (token.IsCancellationRequested)
                {
                    Progress = 0;
                    return(null);
                }
                SKPointI?pointToRemove = null;
                foreach (var ptToTry in pointsToTry)
                {
                    PPRect tested = new PPRect(ptToTry.Key.X, ptToTry.Key.Y, ptToTry.Key.X + x.Width, ptToTry.Key.Y + x.Height);
                    var    possibleIntersections = currentPacking.AsEnumerable();                                                             //have to test everything
                    if (ptToTry.Key.X + x.Width <= width && ptToTry.Key.Y + x.Height <= height && !Intersects(tested, possibleIntersections)) //safe to pack here
                    {
                        if (ptToTry.Key.X + x.Width > actualWidth)
                        {
                            actualWidth = ptToTry.Key.X + x.Width;
                        }

                        if (ptToTry.Key.Y + x.Height > actualHeight)
                        {
                            actualHeight = ptToTry.Key.Y + x.Height;
                        }

                        int improved = 0;
                        if (TryImprove(ref tested, currentPacking, 0)) //Try to position it further to the top / left
                        {
                            improved++;
                        }

                        //Add it to the packing
                        tested.Image = x.Image;
                        currentPacking.Add(tested);
                        if (improved == 0)
                        {
                            pointToRemove = ptToTry.Key;
                        }

                        pointsToAdd[0] = new SKPointI(ptToTry.Key.X + x.Width, ptToTry.Key.Y);
                        pointsToAdd[1] = new SKPointI(ptToTry.Key.X, ptToTry.Key.Y + x.Height);

                        break;
                    }
                }

                if (pointToRemove != null)
                {
                    pointsToTry.Remove(pointToRemove.Value);
                    pointsToTry[pointsToAdd[0]] = -1;
                    pointsToTry[pointsToAdd[1]] = -1;

                    Progress = (int)((++placedRects / (double)inputSize) * 100.0);
                    ProgressChange?.Invoke(this, Progress);
                }
                else
                {
                    Progress = 100;
                    return(null); //we cannot pack it anywhere
                }
            }


            //var result = new PackingResult(width, height, currentPacking.Select(x => (x.Value, x.Key))); // probably better to return result with actual width & height instead of those needed
            //actual height can be lower than height specified, width also BUT THIS IS NOT DESIRED, BECAUSE THIS CAN BE CALLED FROM FIXEDSIZE..? OR chhange size in FixedSize..
            var result = new PackingResult(actualWidth, actualHeight, currentPacking);

            return(result);
        }