void Update() { transform.Translate(Vector3.forward * Time.deltaTime * 10f); distTraveled = Vector3.Distance(initPosition, transform.position); if (distTraveled > 50f) { Destroy(gameObject); } CC = concControllerObject.GetComponent <ConcController>(); }
void Start() { initPosition = transform.position; concControllerObject = GameObject.Find("ConcController"); CC = concControllerObject.GetComponent <ConcController>(); }