Esempio n. 1
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 /// <summary>
 /// Notifies other players, that player used skill.
 /// </summary>
 private void Character_OnUsedSkill(IKiller sender, IKillable target, Skill skill, AttackResult attackResult)
 {
     foreach (var player in GetAllPlayers(true))
     {
         _packetsHelper.SendCharacterUsedSkill(player.Client, (Character)sender, target, skill, attackResult);
     }
 }