Esempio n. 1
0
 /// <summary>
 /// Notifies other players, that player changed attack/move speed.
 /// </summary>
 private void Character_OnAttackOrMoveChanged(IKillable sender)
 {
     foreach (var player in GetAllPlayers(true))
     {
         _packetsHelper.SendAttackAndMovementSpeed(player.Client, sender);
     }
 }