public void Attack(int attackPlayer, int damagedPlayer, int attackPosition, PacketManager.Response <DamageModel> callback) { this.packetManager.Send <DamageModel>(this.packetManager.CreateRequestFormat("attackPlayer", "attackPlayer", attackPlayer , "damagedPlayer", damagedPlayer , "attackPosition", attackPosition), callback); }
public void JoinRunningGame(string playerName, PacketManager.Response <EnterRoomModel> callback) { Logger.DebugHighlight("[PacketRequest.JoinRunningGame]"); this.packetManager.Send <EnterRoomModel>(this.packetManager.CreateRequestFormat("joinRunningGame", "playerName", playerName), callback); }
public void EnterRoom(string playerName, PacketManager.Response <EnterRoomModel> callback) { this.packetManager.Send <EnterRoomModel>(this.packetManager.CreateRequestFormat("enterRoom", "playerName", playerName), callback); }