private void AddPYBundleType(PYBundleType type) { List <PYBundleType> temp = new List <PYBundleType>(UpdateData.BundlesToCheck); temp.Add(type); UpdateData.BundlesToCheck = temp.ToArray(); }
public static List <string> GetExpansionLocalizedBundlesPath(string expansionName, PYBundleType type, string language) { string path = GetApplicationPath() + string.Format(EXPANSION_LOCALIZED_FOLDERS, expansionName, type, language); return(GetBundlesPath(path, "*.unity3d")); }
public static List <string> GetGlobalLocalizedBundlesPath(PYBundleType type, string language) { string path = GetApplicationPath() + string.Format(GLOBAL_LOCALIZED_FOLDERS, type, language); return(GetBundlesPath(path, "*.unity3d")); }
public static List <string> GetExpansionBundlesPath(string expansionName, PYBundleType type) { string path = GetApplicationPath() + string.Format(EXPANSION_FOLDERS, expansionName, type); return(GetBundlesPath(path, "*.unity3d")); }
public static List <string> GetGlobalBundlesPath(PYBundleType type) { string path = GetApplicationPath() + string.Format(GLOBAL_FOLDERS, type); return(GetBundlesPath(path, "*.unity3d")); }