Beispiel #1
0
        private void AddPYBundleType(PYBundleType type)
        {
            List <PYBundleType> temp = new List <PYBundleType>(UpdateData.BundlesToCheck);

            temp.Add(type);
            UpdateData.BundlesToCheck = temp.ToArray();
        }
Beispiel #2
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        public static List <string> GetExpansionLocalizedBundlesPath(string expansionName, PYBundleType type, string language)
        {
            string path = GetApplicationPath() + string.Format(EXPANSION_LOCALIZED_FOLDERS, expansionName, type, language);

            return(GetBundlesPath(path, "*.unity3d"));
        }
Beispiel #3
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        public static List <string> GetGlobalLocalizedBundlesPath(PYBundleType type, string language)
        {
            string path = GetApplicationPath() + string.Format(GLOBAL_LOCALIZED_FOLDERS, type, language);

            return(GetBundlesPath(path, "*.unity3d"));
        }
Beispiel #4
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        public static List <string> GetExpansionBundlesPath(string expansionName, PYBundleType type)
        {
            string path = GetApplicationPath() + string.Format(EXPANSION_FOLDERS, expansionName, type);

            return(GetBundlesPath(path, "*.unity3d"));
        }
Beispiel #5
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        public static List <string> GetGlobalBundlesPath(PYBundleType type)
        {
            string path = GetApplicationPath() + string.Format(GLOBAL_FOLDERS, type);

            return(GetBundlesPath(path, "*.unity3d"));
        }