Esempio n. 1
0
 void Update()
 {
     for (int i = 0; i < psMoveWrapper.moveCount; i++)
     {
         if (psMoveWrapper.moveConnected[i] && psMoveWrapper.WasPressed(i, PSMoveWrapper.CIRCLE))
         {
             Instantiate(ball, transform.position, transform.rotation);
         }
     }
 }
Esempio n. 2
0
    void Update()
    {
        jump = false;

        if (characterController == null || !characterController.grounded)
        {
            return;
        }

        if ((Input.GetButtonDown("Jump") || JumpGestureTriggered()))
        {
            shouldJump = true;
        }

        if (useRazerHydra)
        {
            razerController = SixenseInput.GetController(razerHydraID);
            if (razerController != null && razerController.Enabled)
            {
                if (razerController.GetButtonDown(SixenseButtons.BUMPER))
                {
                    shouldJump = true;
                }
            }
        }

        // Check if jumping with PS Move Navigation controller
        if (usePSNavigationController && moveWrapper && moveWrapper.isConnected)
        {
            if (PSNaviControllerID <= moveWrapper.navConnected.Length && PSNaviControllerID >= 1)
            {
                if (moveWrapper.navConnected[PSNaviControllerID - 1])
                {
                    if (moveWrapper.WasPressed(PSNaviControllerID - 1, "NavL1"))
                    {
                        shouldJump = true;
                    }
                }
            }
        }

        if (shouldJump)
        {
            jump = true;
        }
    }
Esempio n. 3
0
    private void DoWaitingForMovePress()
    {
        statusText.text = "Take a Move controller into your right hand.\nWave the controller around until\nthe pitch angle seems to converge.\nPress X to start calibrating.\n";
        if (kinectSelection.GetNumberOfSelectedPlayers() < 1)
        {
            currentState = State.WaitingForSkeleton;
        }

        for (int i = 0; i < 4; i++)
        {
            if (psMoveWrapper.sphereVisible[i] && psMoveWrapper.isButtonCross[i])
            {
                currentState                  = State.Calibrating;
                numberOfSamplesTaken          = 0;
                calibratingPSMoveControllerId = i;

                foreach (GameObject sphere in calibrationSpheres)
                {
                    Destroy(sphere);
                }

                calibrationSpheres = new List <GameObject>();

                rawPSMoveSamples = new List <Vector3>();
                psMoveSamples    = new List <Vector3>();
                kinectSamples    = new List <Vector3>();

                coordinateSystem.ResetTransforms();

                UpdateFloorNormal();
            }
            if (psMoveWrapper.sphereVisible[i] && psMoveWrapper.WasPressed(i, PSMoveWrapper.TRIANGLE))
            {
                UpdateFloorNormal();
            }
        }
    }